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Towards Serious Game Content-Extraction for a Pedagogical Evaluation

Abstract : Identify the serious games that best meet the needs and expectations of teachers and pedagogical objectives of their courses remains a necessity about the integration of serious games in the learning process. Indeed, several serious games have developed in recent years, and it is often difficult for a teacher, not a computer scientist in particular, to find and choose a game that meets its specific needs. Our aim is to develop models and tools to support teachers/trainers in their choice of serious games through knowledge extraction of educational objectives, considering user feedback and their traces of interaction with the game.
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Contributor : Karim Sehaba Connect in order to contact the contributor
Submitted on : Monday, November 20, 2017 - 4:13:28 PM
Last modification on : Tuesday, June 1, 2021 - 2:08:10 PM


  • HAL Id : hal-01639825, version 1


Afef Ghannem, Khchérif Raoudha, Henda Hajjami Ben Ghézala, Karim Sehaba. Towards Serious Game Content-Extraction for a Pedagogical Evaluation. International Conference on Advanced Learning Technologies (ICALT), Jul 2017, Timisoara, Romania. pp.178-179. ⟨hal-01639825⟩



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