Skip to Main content Skip to Navigation
Conference papers

Design of a Component-Based Mobile Learning Game Authoring Tool

Abstract : Mobile learning games (MLGs) have great potential in education , especially in fields requiring outdoors activities such as botany or cultural heritage education. However, the number of mobile learning games actually used for outdoor education remains very low. The absence of dedicated applications allowing to build MLGs, without technical expertise , is certainly one of the most important factors. To overcome this limitation, we propose a design method for MLG authoring tools, based on reusable components. We describe in this paper the design and first results of Moggle-Designer, a full-web MLG authoring tool requiring no technical expertise. We detail how a model-based approach, combined with component-oriented programming, adequately allow the representation and manipulation of didactic expert knowledge. Finally, we present Moggle-Player, an application for running the designed MLGs on any mobile browser. Moggle-Designer was used to design several mobile games that have been tested during a pilot study in a botanical park.
Complete list of metadatas

Cited literature [13 references]  Display  Hide  Download

https://hal.archives-ouvertes.fr/hal-01635581
Contributor : Pierre-Yves Gicquel <>
Submitted on : Wednesday, November 15, 2017 - 1:24:36 PM
Last modification on : Friday, December 20, 2019 - 2:00:03 PM
Document(s) archivé(s) le : Friday, February 16, 2018 - 1:51:39 PM

File

GALA_2017_paper_23 (3).pdf
Files produced by the author(s)

Identifiers

  • HAL Id : hal-01635581, version 1

Collections

Citation

Pierre-Yves Gicquel, Sébastien George, Pierre Laforcade, Iza Marfisi-Schottman-. Design of a Component-Based Mobile Learning Game Authoring Tool. Games and Learning Alliance conference, Dec 2017, Lisbonne, Portugal. pp.208-217. ⟨hal-01635581⟩

Share

Metrics

Record views

282

Files downloads

311