Empty Room, how to compose and spatialize electroacoustic music in VR in ambisonic and binaural

Abstract : Presentation of the Empty Room project, dedicated to the exploration of new musical composition and spatialization methods in virtual 3D spaces developped on multiplayer or mono player technologies such as Second Life, Open Simulator and Unity 3D, using the latest video game and virtual reality technologies.
Type de document :
Article dans une revue
International Journal of Virtual Reality (IJVR), 2017, 17 (02), pp.30-39
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https://hal.archives-ouvertes.fr/hal-01634943
Contributeur : Cédric Buche <>
Soumis le : mardi 14 novembre 2017 - 15:33:31
Dernière modification le : lundi 5 mars 2018 - 01:07:35

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  • HAL Id : hal-01634943, version 1

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Christine Webster, François Garnier, Anne Sedes. Empty Room, how to compose and spatialize electroacoustic music in VR in ambisonic and binaural. International Journal of Virtual Reality (IJVR), 2017, 17 (02), pp.30-39. 〈hal-01634943〉

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