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Narrative grammar in 360

Laurent Lescop 1
1 CRENAU - Centre de recherche nantais Architectures Urbanités
AAU - Ambiances, Architectures, Urbanités
Abstract : VR has now come from industry to everyday application. Mainstream software and devices allow artists to create contents with a fast learning curve. Since 2014, with the launch of Google Cardboard and 360 cameras at a reasonable price, with the massive success of Unity 3D and Unreal UDK, real-time immersion no longer stands in the hands of experts but spreads to creative enthusiasts which result in a huge production of content. Like at the early age of photography and then cinema, slowly emerge questions about composition, narrative structure and visual grammar. This article is a raw presentation of issues of narrative grammar in 360.
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Submitted on : Monday, January 8, 2018 - 1:39:16 PM
Last modification on : Thursday, January 16, 2020 - 1:28:55 AM
Document(s) archivé(s) le : Monday, April 9, 2018 - 1:43:26 PM


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Laurent Lescop. Narrative grammar in 360. ISMAR 2017, IEEE Computer Society Technical & Conference Activities Board, Oct 2017, Nantes, France. ⟨10.1109/ISMAR-Adjunct.2017.86⟩. ⟨hal-01616825⟩



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