Supporting Multimedia Designers: Towards More Effective Design Tools, Proc. Multimedia Modeling: Modeling Mutlimedia Information and Systems (MMM2001), pp.267-286, 2001. ,
Prototyping tools and techniques. In The human-computer interaction handbook: fundamentals, evolving technologies and emerging applications, pp.1017-1039, 2003. ,
Collaborative Events and Shared Artefacts: Agile Interaction Designers and Developers Working Toward Common Aims, 2011 AGILE Conference, pp.87-96, 2011. ,
DOI : 10.1109/AGILE.2011.45
Joint implicit alignment work of interaction designers and software developers, Proceedings of the 7th Nordic Conference on Human-Computer Interaction Making Sense Through Design, NordiCHI '12, p.693, 2012. ,
DOI : 10.1145/2399016.2399121
About Face 3: The Essentials of Interaction Design, p.610, 2007. ,
UMLi: the unified modeling language for interactive applications. Ph, 2000. ,
Ten Lessons Learned from Integrating Interaction Design and Agile Development, 2013 Agile Conference, pp.42-49, 2013. ,
for design, Proceedings of the conference on Designing interactive systems processes, practices, methods, and techniques, DIS '00, pp.357-368, 2000. ,
DOI : 10.1145/347642.347794
URL : https://hal.archives-ouvertes.fr/hal-01599864
User experience design and agile development: managing cooperation through articulation work, Software: Practice and Experience, vol.26, issue.6, pp.963-974, 2011. ,
DOI : 10.1145/1806799.1806843
ChronoViz, Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems, CHI EA '11, p.299, 2011. ,
DOI : 10.1145/1979742.1979706
Refactoring: Improving the Design of Existing Code, 1999. ,
DOI : 10.1007/3-540-45672-4_31
Design Patterns: Elements of Reusable Object-Oriented Software, 1994. ,
Color Portraits, Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, CHI '15, 2015. ,
DOI : 10.1145/1719970.1720032
URL : https://hal.archives-ouvertes.fr/hal-01226494
Interactive sketching for the early stages of user interface design, Proceedings of the SIGCHI conference on Human factors in computing systems -CHI '95, pp.43-50, 1995. ,
Boundary Negotiating Artifacts: Unbinding the Routine of Boundary Objects and Embracing Chaos in Collaborative Work, Computer Supported Cooperative Work (CSCW), vol.12, issue.2, pp.307-339, 2007. ,
DOI : 10.1017/CBO9780511803932
DENIM, Proceedings of the SIGCHI conference on Human factors in computing systems , CHI '00, pp.510-517, 2000. ,
DOI : 10.1145/332040.332486
Applying design methodology to software development, Proceedings of the conference on Designing interactive systems processes, practices, methods, & techniques, DIS '95, pp.87-95, 1995. ,
DOI : 10.1145/225434.225444
Using video to support interaction design, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. DVD Tutorial, Inria and ACM/SIGCHI, 2002. ,
HCI, natural science and design: a framework for triangulation across disciplines, Proceedings of the conference on Designing interactive systems processes, practices, methods, and techniques -DIS '97, pp.223-234, 1997. ,
Bridging UX and Web Development: Better Results through Team Integration, 2014. ,
User interface software tools, ACM Transactions on Computer-Human Interaction, vol.2, issue.1, pp.64-103, 1995. ,
DOI : 10.1145/200968.200971
How designers design and program interactive behaviors, 2008 IEEE Symposium on Visual Languages and Human-Centric Computing, pp.177-184, 2008. ,
DOI : 10.1109/VLHCC.2008.4639081
Sitemaps, Storyboards, and Specifications: A Sketch of Web Site Design Practice, Proceedings of the conference on Designing interactive systems processes, practices, methods, and techniques -DIS '00, pp.263-274, 2000. ,
User Centered System Design; New Perspectives on Human-Computer Interaction. L, 1986. ,
How to support designers in getting hold of the immaterial material of software, Proceedings of the 28th international conference on Human factors in computing systems -CHI '10, p.2513, 2010. ,
Designers' natural descriptions of interactive behaviors, IEEE Symposium on Visual Languages and Human-Centric Computing. IEEE, pp.185-188, 2008. ,
Organizational Obstacles to Interface Design and Development: Two Participant-observer Studies, ACM Trans. Comput.-Hum. Interact, vol.1, pp.1-52, 1994. ,
A systematic literature review for agile development processes and user centred design integration, Proceedings of the 18th International Conference on Evaluation and Assessment in Software Engineering, EASE '14, pp.1-10, 2014. ,
DOI : 10.1145/2601248.2601276
Institutional Ecology, 'Translations' and Boundary Objects: Amateurs and Professionals in Berkeley's Museum of Vertebrate Zoology, 1907-39, Social Studies of Science, vol.19, issue.3, pp.387-420, 1989. ,
THE ARTICULATION OF PROJECT WORK: AN ORGANIZATIONAL PROCESS, The Sociological Quarterly, vol.16, issue.2, pp.163-178, 1988. ,
DOI : 10.1145/214427.214431
Basics of Qualitative Research: Techniques and Procedures for Developing Grounded Theory, 1998. ,
Design Tools Survey | The Tools Designers Are Using Today, 2015. ,
Patterns as a tool for collaboration: A case study of collaboration between designers and developers through user interface pattern libraries, 2016. ,