Patch- Match: A Randomized Correspondence Algorithm for Structural Image Editing, Proc. SIGGRAPH), p.3, 2009. ,
Modeling landscapes with ridges and rivers, Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia , GRAPHITE '05, pp.447-450, 2005. ,
DOI : 10.1145/1101389.1101479
Layered data representation for visual simulation of terrain erosion, Proceedings Spring Conference on Computer Graphics, pp.80-85, 2001. ,
DOI : 10.1109/SCCG.2001.945341
Hydraulic erosion, Computer Animation and Virtual Worlds, vol.21, issue.2, pp.99-108, 2006. ,
DOI : 10.1002/cav.77
An erosion model based on velocity fields for the visual simulation of mountain scenery, The Journal of Visualization and Computer Animation, vol.9, issue.4, pp.185-194, 1998. ,
DOI : 10.1002/(SICI)1099-1778(1998100)9:4<185::AID-VIS178>3.0.CO;2-2
Large Scale Terrain Generation from Tectonic Uplift and Fluvial Erosion, Computer Graphics Forum, vol.13, issue.4, pp.165-175, 2016. ,
DOI : 10.1109/TVCG.2007.1027
URL : https://hal.archives-ouvertes.fr/hal-01262376
Sculpting Mountains: Interactive Terrain Modeling Based on Subsurface Geology, IEEE Transactions on Visualization and Computer Graphics, pp.99-100, 2017. ,
DOI : 10.1109/TVCG.2017.2689022
URL : https://hal.archives-ouvertes.fr/hal-01517343
Authoring landscapes by combining ecosystem and terrain erosion simulation, ACM Transactions on Graphics, vol.36, issue.4, 2017. ,
DOI : 10.1046/j.1365-2486.2003.00569.x
URL : https://hal.archives-ouvertes.fr/hal-01518967
River Networks for Instant Procedural Planets, Computer Graphics Forum, vol.13, issue.4, pp.2031-2040, 2011. ,
DOI : 10.1109/TVCG.2007.1027
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.221.4127
Learning to generate chairs with convolutional neural networks, 2015 IEEE Conference on Computer Vision and Pattern Recognition (CVPR), 2015. ,
DOI : 10.1109/CVPR.2015.7298761
URL : http://lmb.informatik.uni-freiburg.de/Publications/2014/DB14a/Generate_Chairs_arxiv.pdf
Computer rendering of stochastic models, Communications of the ACM, vol.25, issue.6, pp.371-384, 1982. ,
DOI : 10.1145/358523.358553
Terrain sketching, Proceedings of the 2009 symposium on Interactive 3D graphics and games, I3D '09, pp.31-38, 2009. ,
DOI : 10.1145/1507149.1507155
Parallel, Realistic and Controllable Terrain Synthesis, Computer Graphics Forum, vol.13, issue.4, pp.105-116, 2015. ,
DOI : 10.1109/TVCG.2007.1027
URL : https://open.uct.ac.za/bitstream/11427/21248/6/Gain%20et%20al%202015.pdf
Texture synthesis and the controlled generation of natural stimuli using convolutional neural networks, p.7376, 2015. ,
Terrain generation using procedural models based on hydrology, ACM Transactions on Graphics, vol.32, issue.4, pp.1-14313, 2013. ,
DOI : 10.1145/2461912.2461996
The canyon was authored by a novice user in less than two minutes. The riverbed was carved using river primitives ,
Terrain Modelling from Feature Primitives, Computer Graphics Forum, vol.13, issue.4, pp.198-210, 2015. ,
DOI : 10.1109/TVCG.2007.1027
Generative Adversarial Nets, Proc. Annual Conference on Neural Information Processing Systems (NIPS), pp.2014-2672, 2014. ,
DRAW: A Recurrent Neural Network For Image Generation, ICML, 2015. ,
Sparse representation of terrains for procedural modeling, Proceedings of Eurographics), pp.177-187, 2016. ,
DOI : 10.1109/TVCG.2007.1027
Feature based terrain generation using diffusion equation, Computer Graphics Forum, vol.13, issue.4, pp.2179-2186, 2010. ,
DOI : 10.1145/1360612.1360691
URL : https://hal.archives-ouvertes.fr/hal-01381590
Shape Synthesis from Sketches via Procedural Models and Convolutional Networks, IEEE Transactions on Visualization and Computer Graphics, vol.23, issue.8, pp.99-100, 2016. ,
DOI : 10.1109/TVCG.2016.2597830
Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shift, 2015. ,
Image-to-Image Translation with Conditional Adversarial Networks, arxiv, 2016. ,
Perceptual Losses for Real-Time Style Transfer and Super-Resolution, pp.694-711, 2016. ,
DOI : 10.1007/978-3-642-27413-8_47
URL : http://arxiv.org/pdf/1603.08155
Terrain simulation using a model of stream erosion, Proceedings of SIGGRAPH, pp.263-268, 1988. ,
Adam: A Method for Stochastic Optimization, 2015. ,
Auto-encoding variational bayes, ICLR, 2014. ,
Hydraulic Erosion Using Smoothed Particle Hydrodynamics, Proceedings of Eurographics), pp.219-228, 2009. ,
DOI : 10.1093/mnras/181.3.375
ImageNet Classiï¿¿cation with Deep Convolutional Neural Networks, Advances in Neural Information Processing Systems 25, pp.1097-1105, 2012. ,
DOI : 10.1145/3065386
URL : http://dl.acm.org/ft_gateway.cfm?id=3065386&type=pdf
Graphcut textures, ACM Transactions on Graphics, vol.22, issue.3, pp.277-286, 2003. ,
DOI : 10.1145/882262.882264
Precomputed Real-Time Texture Synthesis with Markovian Generative Adversarial Networks, pp.702-716, 2016. ,
DOI : 10.1007/978-3-319-10590-1_53
URL : http://arxiv.org/pdf/1604.04382
Generating Images from Captions with Attention, ICLR, 2016. ,
Deep multi-scale video prediction beyond mean square error, ICLR, 2016. ,
Fast Hydraulic Erosion Simulation and Visualization on GPU, 15th Pacific Conference on Computer Graphics and Applications (PG'07), pp.47-56, 2007. ,
DOI : 10.1109/PG.2007.15
URL : https://hal.archives-ouvertes.fr/inria-00402079
Conditional Generative Adversarial Nets, p.1784, 2014. ,
The synthesis and rendering of eroded fractal terrains, Proceedings of SIGGRAPH, pp.41-50, 1989. ,
Computer generation of eroded valley and mountain terrains, The Visual Computer, vol.13, issue.9-10, pp.456-464, 1998. ,
DOI : 10.1007/s003710050117
Modeling Terrains and Subsurface Geology, EuroGraphics 2013 State of the Art Reports, pp.155-173, 2013. ,
Interactive sketching of urban procedural models, ACM Transactions on Graphics, vol.35, issue.4, pp.1-13011, 2016. ,
DOI : 10.1145/383259.383292
URL : https://hal.archives-ouvertes.fr/hal-01378388
The extraction of drainage networks from digital elevation data, Comput. Vis. Graph. Image Process, vol.28, pp.3-323, 1984. ,
Context Encoders: Feature Learning by Inpainting, 2016 IEEE Conference on Computer Vision and Pattern Recognition (CVPR), 2016. ,
DOI : 10.1109/CVPR.2016.278
URL : http://arxiv.org/pdf/1604.07379
Arches: a Framework for Modeling Complex Terrains, Proceedings of Eurographics), pp.457-467, 2009. ,
DOI : 10.1111/j.1467-8659.2009.01385.x
URL : https://hal.archives-ouvertes.fr/hal-01250530
A fractal model of mountains with rivers, Graphics Interface, pp.174-180, 1993. ,
U-Net: Convolutional Networks for Biomedical Image Segmentation, pp.234-241, 2015. ,
DOI : 10.1007/978-3-319-24574-4_28
URL : http://arxiv.org/pdf/1505.04597
Dictionaries for Sparse Representation Modeling, Proc. IEEE 98, pp.1045-1057, 2010. ,
DOI : 10.1109/JPROC.2010.2040551
URL : https://hal.archives-ouvertes.fr/inria-00565811
A Survey on Procedural Modelling for Virtual Worlds, Computer Graphics Forum, vol.32, issue.4, pp.31-50, 2014. ,
DOI : 10.1145/2461912.2461923
On Extraction of Channel Networks From Digital Elevation Data, Hydrological Processes, vol.5, issue.3, pp.81-100, 1991. ,
First Person Sketch-based Terrain Editing, Proceedings of Graphics Interface, pp.217-224, 2014. ,
URL : https://hal.archives-ouvertes.fr/hal-00976689
Enhanced Texture-Based Terrain Synthesis on Graphics Hardware, Computer Graphics Forum, vol.99, issue.6, pp.1959-1972, 2012. ,
DOI : 10.1109/TVCG.2007.1027
Texture Networks: Feed-forward Synthesis of Textures and Stylized Images, 2016. ,
Large-Scale Physics-Based Terrain Editing Using Adaptive Tiles on the GPU, IEEE Computer Graphics and Applications, vol.31, issue.6, pp.35-44, 2011. ,
DOI : 10.1109/MCG.2011.66
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.221.987
Interactive Terrain Modeling Using Hydraulic Erosion, ACM Siggraph / Eurographics Symposium on Computer Animation, pp.201-210, 2008. ,
Deep Edge-Aware Filters, Proceedings of the 32nd International Conference on Machine Learning (Proceedings of Machine Learning Research), pp.1669-1678, 2015. ,
Terrain Synthesis from Digital Elevation Models, IEEE Transactions on Visualization and Computer Graphics, vol.13, issue.4, pp.834-848, 2007. ,
DOI : 10.1109/TVCG.2007.1027
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.89.4598
Generative Visual Manipulation on the Natural Image Manifold, Proceedings of European Conference on Computer Vision (ECCV), 2016. ,
DOI : 10.1109/CVPR.2013.299
URL : http://arxiv.org/pdf/1609.03552