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Using ECPs for Interactive Applications in Virtual Cinematography

Hui-Yin Wu 1 Tsai-Yen Li 2 Marc Christie 1
1 MIMETIC - Analysis-Synthesis Approach for Virtual Human Simulation
UR2 - Université de Rennes 2, Inria Rennes – Bretagne Atlantique , IRISA-D6 - MEDIA ET INTERACTIONS
Abstract : This paper introduces an interactive application of our previous work on the Patterns language as creative assistant for editing cameras in 3D virtual environments. Patterns is a set of vocabulary, which was inspired by professional film practice and textbook terminology. The vocabulary allows one to define recurrent stylistic constraints on a sequence of shots, which we term " embedded constraint pattern " (ECP). In our previous work, we proposed a solver that allows us to search for occurrences of ECPs in annotated data, and showed its use in automated analysis of story and emotional elements of film. This work implements a new solver that interactively propose framing compositions from an annotated database of framings that conform to the user-applied ECPs. We envision this work to be incorporated into tools and interfaces for 3D environments in the context of film pre-visualisation, film or digital arts education, video games, and other related applications in film and multimedia.
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Contributor : Hui-Yin Wu <>
Submitted on : Wednesday, August 2, 2017 - 3:02:22 PM
Last modification on : Saturday, July 11, 2020 - 3:14:23 AM


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  • HAL Id : hal-01571418, version 1


Hui-Yin Wu, Tsai-Yen Li, Marc Christie. Using ECPs for Interactive Applications in Virtual Cinematography. Eurographics Workshop on Intelligent Cinematography and Editing, Apr 2017, Lyon, France. ⟨hal-01571418⟩



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