Classifier systems as 'Animat' architectures for action selection in MMORPG - Archive ouverte HAL Accéder directement au contenu
Communication Dans Un Congrès Année : 2002

Classifier systems as 'Animat' architectures for action selection in MMORPG

Résumé

Classifier systems (CS) are used as control architectures for simulated animals or robots in order to decide what to do at each time. We will explain why these systems are good candidates for action selection mechanisms of Non Player Characters. After having described different classifier systems, we will introduce a new CS architecture, acting in a multi-agent environment, which is adapted to the specific constraints of the ‘Massively Multi-players Online Role Playing Games’.
Fichier non déposé

Dates et versions

hal-01548152 , version 1 (27-06-2017)

Identifiants

  • HAL Id : hal-01548152 , version 1

Citer

Gabriel Robert, Pierre Portier, Agnès Guillot. Classifier systems as 'Animat' architectures for action selection in MMORPG. Game-on 2002, Nov 2002, Harrow, United Kingdom. pp.121-125. ⟨hal-01548152⟩
49 Consultations
0 Téléchargements

Partager

Gmail Facebook X LinkedIn More