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Escape Classroom : un escape game pour l’enseignement

Abstract : This article relates the design of an escape game for a session of a combinatorial optimization course named “Escape Classroom”. The aim is to give more appeal to this very complex course based on difficult mathematic concepts. The aim is to reinforce the knowledge and skills of the students and to make them work their intuition on the choice of the skills to be mobilized according to the different situations. With this activity, the learners manipulate the concepts in a playful way, amplifying their motivation and stimulating their reactivity.
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Submitted on : Wednesday, May 24, 2017 - 11:07:57 AM
Last modification on : Tuesday, March 29, 2022 - 8:48:08 AM
Long-term archiving on: : Monday, August 28, 2017 - 12:27:30 AM


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  • HAL Id : hal-01503763, version 1


Gaëlle Guigon, Jérémie Humeau, Mathieu Vermeulen. Escape Classroom : un escape game pour l’enseignement. 9ème Colloque Questions de Pédagogie dans l'Enseignement Supérieur (QPES 2017), Jun 2017, Grenoble, France. ⟨hal-01503763⟩



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