Increasing mindfulness by using virtual reality and brain computer interfaces, CHI 2016 Video Showcase, 2016. ,
Using Self-Report Assessment Methods to Explore Facets of Mindfulness, Assessment, vol.13, issue.1, pp.27-45, 2006. ,
DOI : 10.1177/1073191105283504
Meditation and neurofeedback, Frontiers in Psychology, vol.4, 2013. ,
DOI : 10.3389/fpsyg.2013.00688
URL : https://hal.archives-ouvertes.fr/hal-00876261
Sus-a quick and dirty usability scale. Usability evaluation in industry, p.194, 1996. ,
Positive computing: Technology for wellbeing and human potential, 2014. ,
Virtual reality meditation. http://guidedmeditationvr.com, 2016. [Online; accessed 22, 2016. ,
Towards happiness: Possibility-driven design. In Human-computer interaction: The agency perspective, pp.3-27, 2012. ,
DOI : 10.1007/978-3-642-25691-2_1
Positive design: An introduction to design for subjective well-being, International Journal of Design, vol.7, issue.3, p.2013, 2013. ,
Fundamentals of physiological computing, Interacting with Computers, vol.21, issue.1-2, pp.133-145, 2009. ,
DOI : 10.1016/j.intcom.2008.10.011
Designing for solitude, interactions, vol.17, issue.6, pp.6-9, 2010. ,
DOI : 10.1145/1865245.1865247
Tangible Out-of-Body Experience, Proceedings of the TEI'16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction, 2016. ,
URL : https://hal.archives-ouvertes.fr/hal-01215499
The Virtual Meditative Walk, Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, CHI '15, pp.521-524, 2015. ,
DOI : 10.1145/2702123.2702344
Mindfulness-based stress reduction and health benefits: a meta-analysis, Focus on Alternative and Complementary Therapies, vol.8, issue.4, pp.35-43, 2004. ,
DOI : 10.1111/j.2042-7166.2003.tb04008.x
Gameplay as Exercise, Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, CHI EA '16, pp.2016-1872 ,
DOI : 10.1145/2851581.2892515
The Power of Feedback, Review of Educational Research, vol.77, issue.1, pp.81-112, 2007. ,
DOI : 10.3102/003465430298487
Headspace -treat your head right. https://www.headspace.com/, 2016. [Online; accessed 22, 2016. ,
Tangible bits, Proceedings of the SIGCHI conference on Human factors in computing systems , CHI '97, pp.234-241, 1997. ,
DOI : 10.1145/258549.258715
Open source computer vision library. https://github.com/itseez/opencv, 2015. ,
Reality-based interaction, Proceeding of the twenty-sixth annual CHI conference on Human factors in computing systems , CHI '08, pp.201-210, 2008. ,
DOI : 10.1145/1357054.1357089
Full catastrophe living: The program of the stress reduction clinic at the University of Massachusetts Medical Center, 1990. ,
Mindfulness-based interventions in context: past, present, and future. Clinical psychology: Science and practice, pp.144-156, 2003. ,
DOI : 10.1093/clipsy/bpg016
Sandplay: A psychotherapeutic approach to the psyche, 2003. ,
Understanding physical activity through 3D printed material artifacts, Proceedings of the 32nd annual ACM conference on Human factors in computing systems, CHI '14, pp.3835-3844, 2014. ,
DOI : 10.1145/2556288.2557144
A Wandering Mind Is an Unhappy Mind, Science, vol.9, issue.2, pp.932-932, 2010. ,
DOI : 10.1037/a0014855
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.453.1579
Neuroadaptive and immersive virtual reality meditation system, Proceedings of the 21st International Conference on Intelligent User Interfaces, pp.208-217, 2016. ,
A multifaith spiritually based intervention for generalized anxiety disorder: a pilot randomized trial, Journal of Clinical Psychology, vol.33, issue.4, pp.430-441, 2010. ,
DOI : 10.1002/jclp.20663
Activity recognition for the mind: Toward a cognitive" quantified self, Computer, vol.46, pp.10-105, 2013. ,
The coherent heart: Heart-brain interactions, psychophysiological coherence, and the emergence of system-wide order, Integral Review, vol.5, issue.2, pp.10-115, 2009. ,
Microsoft hololens | official site. https: //www.microsoft.com/microsoft-hololens/en-us, 2016. [Online; accessed 23, 2016. ,
Mindfulnets -connecting online from within, 2011. ,
BreathTray, Proceedings of the 2012 ACM annual conference extended abstracts on Human Factors in Computing Systems Extended Abstracts, CHI EA '12, pp.2405-2410, 2012. ,
DOI : 10.1145/2212776.2223810
Rendering dynamic material properties in response to direct physical touch with shape changing interfaces, Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, pp.2764-2772, 2016. ,
Oculus rift development kit 2 (dk2) | oculus. https://www3.oculus.com/en-us/dk2 [Online; accessed 23, 2016. ,
Illuminating clay, Proceedings of the SIGCHI conference on Human factors in computing systems Changing our world, changing ourselves, CHI '02, pp.355-362, 2002. ,
DOI : 10.1145/503376.503439
Spatially augmented reality, pp.11-20, 1998. ,
OpenViBE: An Open-Source Software Platform to Design, Test, and Use Brain???Computer Interfaces in Real and Virtual Environments, Presence: Teleoperators and Virtual Environments, vol.2008, issue.3, pp.35-53, 2010. ,
DOI : 10.1016/j.patrec.2007.10.009
URL : https://hal.archives-ouvertes.fr/hal-00477153
Positive Technology: Using Interactive Technologies to Promote Positive Functioning, Cyberpsychology, Behavior, and Social Networking, vol.15, issue.2, pp.69-77, 2012. ,
DOI : 10.1089/cyber.2011.0139
URL : http://hdl.handle.net/10234/89392
Know Thyself and Become What You Are: A Eudaimonic Approach to Psychological Well-Being, Journal of Happiness Studies, vol.18, issue.4, pp.13-39, 2008. ,
DOI : 10.1007/s10902-006-9019-0
Mindfulness-based cognitive therapy for depression, 2012. ,
Positive psychology: An introduction, 2000. ,
Tangible User Interfaces: Past, Present, and Future Directions. Foundations and Trends in Human, Computer Interaction, vol.3, pp.1-2, 2009. ,
DOI : 10.1561/1100000026
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.187.3793
ChillFish, Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction, TEI '16, pp.271-278, 2016. ,
DOI : 10.1145/2839462.2839480
URL : https://pure.au.dk/ws/files/99052386/p271_sonne.pdf
State-Trait Anxiety Inventory, 2010. ,
DOI : 10.1002/9780470479216.corpsy0943
The metaDESK, Proceedings of the 10th annual ACM symposium on User interface software and technology , UIST '97, pp.223-232, 1997. ,
DOI : 10.1145/263407.263551
The Computer for the 21st Century, Scientific American, vol.265, issue.3, pp.94-104, 1991. ,
DOI : 10.1038/scientificamerican0991-94
Designing calm technology, PowerGrid Journal, vol.1, issue.1, pp.75-85, 1995. ,
Mindfulness: diverse perspectives on its meaning, origins, and multiple applications at the intersection of science and dharma, Contemporary Buddhism, vol.12, issue.1, pp.1-1, 2011. ,
DOI : 10.1207/s15324834basp0103_2
SWARM, Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction, TEI '14, pp.293-300, 2015. ,
DOI : 10.1145/2677199.2680565
URL : https://hal.archives-ouvertes.fr/insu-01288569
The data-driven life. The New York Times, p.38, 2010. ,
Eeg spectral analysis in valence and arousal dimensions of emotion, Control, Automation and Systems (ICCAS) 11th International Conference on, pp.1319-1322, 2011. ,