Perception and synthesis of biologically plausible motion: From human physiology to virtual reality

Abstract : To model and simulate human gesture is a challenge which takes benefit from a close collaboration between scientists from several fields: psychology, physiology, biomechanics, cognitive and computer sciences, etc. As an a priori requirement, we need to better understand the so-called laws of biological motions, established all along the 20(th) century. When modelled and used to animate artificial creature, these laws makes these creatures (either virtual or robotic) move in a much more realistic, life-like, fashion.
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Conference papers
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https://hal.archives-ouvertes.fr/hal-01436151
Contributor : Jean-Louis Vercher <>
Submitted on : Monday, January 16, 2017 - 11:27:02 AM
Last modification on : Wednesday, January 30, 2019 - 1:16:56 AM

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  • HAL Id : hal-01436151, version 1

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Jean-Louis Vercher. Perception and synthesis of biologically plausible motion: From human physiology to virtual reality. GESTURE IN HUMAN-COMPUTER INTERACTION AND SIMULATION, 2006, HEIDELBERGER PLATZ 3, D-14197 BERLIN, Germany. pp.1-12. ⟨hal-01436151⟩

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