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Co-designing a serious game to train Emergency Medical Services

Jean-Pierre Cahier 1 Nour El Mawas 1
1 Tech-CICO - TECHnologies pour la Coopération, l’Interaction et les COnnaissances dans les collectifs
ICD - Institut Charles Delaunay, CNRS - Centre National de la Recherche Scientifique : FRE2732
Abstract : Numerous studies have explored the process of learning and its effectiveness in training and education. Training in the Emergency Medical Services (EMS) field requires a combination of approaches and techniques to acquire medical skills with unanticipated events and to develop the capability to cooperate and coordinate individual emergency activities towards a collective effort. Crisis management is a special type of collaborative situations that why we propose a participative and knowledge-intensive serious game, as a collaborative e-learning tool for training (EMS). We believe that emergencies doctors learn best through real life experiences and serious games have the ability to simulate situations that are impossible to generate in a real-life exercise due to high cost, safety and complex environment related to situations. However, our approach takes into account the presence of different actors in crisis situation, like police and firefighters, and the high volume of (medical as well as non-medical) expert knowledge.
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https://hal.archives-ouvertes.fr/hal-01433455
Contributor : Sylvain Meignier <>
Submitted on : Thursday, January 12, 2017 - 4:35:22 PM
Last modification on : Wednesday, September 30, 2020 - 2:06:02 PM

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  • HAL Id : hal-01433455, version 1

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LIUM | HETIC | UTT | CNRS

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Jean-Pierre Cahier, Nour El Mawas. Co-designing a serious game to train Emergency Medical Services. 2013 International Conference on Collaboration Technologies and Systems (CTS), 2013, San Diego, United States. pp.588--593. ⟨hal-01433455⟩

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