Visual Immersion in the Context of Wall Displays

Arnaud Prouzeau 1, 2, 3 Anastasia Bezerianos 1, 2, 3 Olivier Chapuis 1, 2, 3
2 ILDA - Interacting with Large Data
LRI - Laboratoire de Recherche en Informatique, Inria Saclay - Ile de France
Abstract : Immersion is the subjective impression of being deeply involved in a specific situation, and can be sensory or cognitive. In this position paper, we use a basic model of visual perception to study how ultra-high resolution wall displays can provide visual immersion. With their large size, depending on the position of viewers in front of them, wall displays can provide a surrounding and vivid environment. Users close to the wall can have their visual field filled by the wall and they are able to see clearly a large amount information with a fine resolution. However, when close to the wall, visual distortion due to large possible viewing angles, can affect the viewing of data. On the contrary, from far away, distortion is no longer an issue, but the viewers' visual field is not fully contained inside the wall, and the information details seen are less fine.
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Conference papers
Interactive Surfaces and Spaces Surfaces Companion Proceedings, Nov 2016, Niagara Falls, Canada. 2016, 〈10.1145/3009939.3009945〉
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Arnaud Prouzeau, Anastasia Bezerianos, Olivier Chapuis. Visual Immersion in the Context of Wall Displays. Interactive Surfaces and Spaces Surfaces Companion Proceedings, Nov 2016, Niagara Falls, Canada. 2016, 〈10.1145/3009939.3009945〉. 〈hal-01383587〉

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