Institute for Prospective TechnologicalStudies (2014) Mapping and analysing prospective technologies for learning results from a consultation with European stakeholders and roadmaps for policy action ,
The concept of flow in collaborative game-based learning, Computers in Human Behavior, vol.27, issue.3, pp.1185-1194, 2011. ,
DOI : 10.1016/j.chb.2010.12.013
Technology enhanced learning through mobile technology in secondary education. Expanding the knowledge economy, Issues, applications, case studies (Part 2), pp.1241-1248, 2007. ,
Storification in History education: A mobile game in and about medieval Amsterdam, Computers & Education, vol.52, issue.2, pp.449-459, 2009. ,
DOI : 10.1016/j.compedu.2008.09.014
Experiencing the Past through the Senses: An M-Learning Game at Archaeological Parks, IEEE MultiMedia, vol.15, issue.4, pp.76-81, 2008. ,
Enabling Interactive Exploration of Cultural Heritage: An Experience of Designing Systems for Mobile Devices, Knowledge, Technology & Policy, vol.50, issue.12, pp.79-86, 2009. ,
DOI : 10.1007/s12130-009-9079-7
Enriching Archaeological Parks with Contextual Sounds and Mobile Technology, ACM Transactions on Computer-Human Interaction, vol.19, issue.4, pp.1-30, 2012. ,
DOI : 10.1145/2395131.2395136
"Isn't this archaeological site exciting!", Proceedings of the working conference on Advanced visual interfaces, AVI '08, pp.488-489, 2008. ,
DOI : 10.1145/1385569.1385670
The impactof mobile learning examining what it means for teaching and learning, 2009. ,
Promoting New Patterns in Household Energy Consumption with Pervasive Learning Games, Persuasive Technology. Lecture Notes in Computer Science, pp.55-63, 2007. ,
DOI : 10.1007/978-3-540-77006-0_7
Explore! possibilities and challenges of mobile learning, Proceeding of the twenty-sixth annual CHI conference on Human factors in computing systems , CHI '08, pp.145-154, 2008. ,
DOI : 10.1145/1357054.1357080
Autonomy and motivation a literature review, System, vol.23, issue.2, pp.165-174, 1995. ,
DOI : 10.1016/0346-251X(95)00005-5
Evaluation of a Pervasive Game for Domestic Energy Engagement Among Teenagers, Computer Entertainment, vol.754, issue.4, pp.1-5419, 2010. ,
Designing and evaluating collaboration in a virtual game environment for vocational learning, Computers & Education, vol.50, issue.1, pp.98-109, 2008. ,
DOI : 10.1016/j.compedu.2006.04.001
Service-Learning as a Pedagogy to Promote the Content, Cross-Cultural, and Language-Learning of ESL Students, TESL Canada Journal, vol.17, issue.1, pp.54-71, 1999. ,
DOI : 10.18806/tesl.v17i1.880
Distributed cognition: toward a new foundation for human-computer interaction research, ACM Transactions on Computer-Human Interaction, vol.7, issue.2, pp.174-196, 2000. ,
DOI : 10.1145/353485.353487
Mobile game-based learning in secondary education: engagement, motivation and learning in a mobile city game, Journal of Computer Assisted Learning, vol.21, issue.4, pp.332-344, 2009. ,
DOI : 10.1111/j.1365-2729.2009.00316.x
Learning history by playing a mobile city game, Proceedings of the 1st European conference on game-based learning (ECGBL) October, pp.127-134, 2007. ,
URL : https://hal.archives-ouvertes.fr/hal-00190051
Horizon Report Europe: 2014 Schools Edition, 2014. ,
Self-directed learning: a guide for learners and teachers, 1975. ,
Supporting Teachers to Design and Use Mobile Collaborative Learning Games, Proceedings of the International Conference on Mobile Learning, pp.3-10, 2014. ,
URL : https://hal.archives-ouvertes.fr/hal-00957625
Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation, Computers & Education, vol.52, issue.1, pp.1-12, 2009. ,
DOI : 10.1016/j.compedu.2008.06.004
How teachers are using technology at home and in their classrooms, 2013. ,
Problem solving and collaboration using mobile serious games, Computers & Education, vol.57, issue.3, pp.1943-1952, 2011. ,
DOI : 10.1016/j.compedu.2011.04.012
Geogames: Designing Location-Based Games from Classic Board Games, IEEE Intelligent Systems, vol.21, issue.5, pp.40-46, 2006. ,
DOI : 10.1109/MIS.2006.93
Mobile learning with a mobile game: design and motivational effects, Journal of Computer Assisted Learning, vol.24, issue.3, pp.204-216, 2005. ,
DOI : 10.1111/j.1365-2729.2005.00128.x
A Critical Role for Role-Playing Pedagogy, TESL Canada Journal, vol.29, issue.2, p.120, 2012. ,
DOI : 10.18806/tesl.v29i2.1104
Designing Mobile Games that Explore Novel Learning Practices with Co-Design, pp.41-47, 2007. ,
Exploring Novel Learning Practices Through Co-Designing Mobile Games, 2009. ,
Combining Physical Activities and Mobile Games to Promote Novel Learning Practices, Fifth IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education (wmute 2008), pp.31-38, 2008. ,
DOI : 10.1109/WMUTE.2008.37
PHYSICAL ACTIVITIES AND PLAYFUL LEARNING USING MOBILE GAMES, Research and Practice in Technology Enhanced Learning, vol.9, issue.03, pp.3275-295, 2008. ,
DOI : 10.1142/S1793206808000562
Reconfiguring the Past and the Present: Performing Literacy Histories in a Johannesburg Classroom, TESOL Quarterly, vol.32, issue.3, pp.517-528, 1998. ,
DOI : 10.2307/3588122
Heuristics Evaluation Strategy for Mobile Game-Based Learning, 2010 6th IEEE International Conference on Wireless, Mobile, and Ubiquitous Technologies in Education, pp.127-131, 2010. ,
DOI : 10.1109/WMUTE.2010.27