Component-Based Model Synthesis for Low Polygonal Models

Nicolas Marechal 1 Eric Galin 1 Eric Guérin 1 Samir Akkouche 1
1 GeoMod - Modélisation Géométrique, Géométrie Algorithmique, Fractales
LIRIS - Laboratoire d'InfoRmatique en Image et Systèmes d'information
Abstract : This paper presents a method for semi-automatically generating a variety of different objects from an initial low polygonal model. Our approach aims at generating large sets of models with small variants with a view to avoiding instance replications which produce unrealistic repetitive patterns. The generation process consists in decomposing the initial object into a set of components. Their geometry and texture are edited and the modified components are then combined together to create a large set of varying models. Our method has been implemented in the Twilight 2 development framework of Eden Games and Widescreen Games and successfully experimented on different types of models.
Document type :
Conference papers
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https://hal.archives-ouvertes.fr/hal-01381461
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Submitted on : Friday, October 14, 2016 - 2:46:07 PM
Last modification on : Friday, January 11, 2019 - 5:02:23 PM

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  • HAL Id : hal-01381461, version 1

Citation

Nicolas Marechal, Eric Galin, Eric Guérin, Samir Akkouche. Component-Based Model Synthesis for Low Polygonal Models. Graphics Interface, May 2010, Ontario, Canada. pp.217-224. ⟨hal-01381461⟩

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