Models and Mechanisms for implementing playful scenarios

Abstract : Serious games are becoming an increasingly used alternative in technical/professional/academic fields. However, scenario development poses a challenging problem since it is an expensive task, only devoted to computer specialists (game developers, programmers...). The ultimate goal of our work is to propose a new scenario-building approach capable of ensuring a high degree of deployment and reusability. Thus, we will define in this paper a new generation mechanism. This mechanism is built upon a model driven architecture (MDA). We have started up by enriching the existing standards, which resulted in defining a new generic meta-model (CIM). The resulting meta-model is capable of describing and standardizing game scenarios. Then, we have laid down a new transformational mechanism in order to integrate the indexed game components into operational platforms (PSM). Finally, the effectiveness of our strategy was assessed under two separate contexts (target platforms) : the claroline-connect platform and the unity 3D environment.
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Conference papers
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https://hal.archives-ouvertes.fr/hal-01372311
Contributor : Thibault Carron <>
Submitted on : Tuesday, September 27, 2016 - 10:23:16 AM
Last modification on : Tuesday, May 14, 2019 - 11:06:57 AM

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  • HAL Id : hal-01372311, version 1

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Nada Aouadi, Philippe Pernelle, Chokri Ben Amar, Thibault Carron, Stéphane Talbot. Models and Mechanisms for implementing playful scenarios. AICCSA 2016 - 13th ACS/IEEE International Conference on Computer Systems and Applications, Nov 2016, Agadir, Morocco. ⟨hal-01372311⟩

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