Serious Games for vocational training: a compared approach

Abstract : Serious games have been used for several years in order to offer continuous and professional training to the companies employees. These games have unevenly affected different fields, they are less present in certain areas (industry) than others (medical, service, ...) because of inherent specificity. In this article, we propose an approach to facilitate the implementation of a playful scenario dedicated to industrial trainings. This approach is based on multifaceted resource modelling. It is also illustrated by two examples of serious games: in a steel manufacturing company and in the medical domain.
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Conference papers
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https://hal.archives-ouvertes.fr/hal-01372242
Contributor : Thibault Carron <>
Submitted on : Tuesday, September 27, 2016 - 9:23:31 AM
Last modification on : Tuesday, May 14, 2019 - 11:05:12 AM

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  • HAL Id : hal-01372242, version 1

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Hamza Abed, Philippe Pernelle, Chokri Ben Amar, Thibault Carron. Serious Games for vocational training: a compared approach. AICCSA 2016 - 13th ACS/IEEE International Conference on Computer Systems and Applications, Nov 2016, Agadir, Morocco. ⟨hal-01372242⟩

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