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Recreational Applications of OpenViBE: Brain Invaders and Use-the-Force

Anton Andreev 1, 2 Alexandre Barachant 3 Fabien Lotte 4, 5 Marco Congedo 1, * 
* Corresponding author
1 GIPSA-VIBS - GIPSA - Vision and Brain Signal Processing
GIPSA-DIS - Département Images et Signal
2 GIPSA-Services - GIPSA-Services
GIPSA-lab - Grenoble Images Parole Signal Automatique
5 Potioc - Popular interaction with 3d content
LaBRI - Laboratoire Bordelais de Recherche en Informatique, Inria Bordeaux - Sud-Ouest
Abstract : This chapter aims at providing the reader with two examples of open-source BCI-games that work with the OpenViBE platform. These two games are “Brain Invaders” and “Use-The-Force!” and are representative examples of two types of BCI: ERP-based BCI and oscillatory activity-based BCI. This chapter presents the principle, design and evaluation of these games, as well as how they are implemented in practice within OpenViBE. This aims at providing the interested readers with a practical basis to design their own BCI-based games.
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Submitted on : Friday, September 16, 2016 - 1:31:53 PM
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Anton Andreev, Alexandre Barachant, Fabien Lotte, Marco Congedo. Recreational Applications of OpenViBE: Brain Invaders and Use-the-Force. Maureen Clerc; Laurent Bougrai; Fabien Lotte. Brain-Computer Interfaces 2: Technology and Applications, chap. 14, John Wiley; Sons, pp.241-257, 2016, 978-1-84821-963-2. ⟨hal-01366873⟩



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