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RFID-based distributed shared memory for pervasive games

Abstract : The goal of our work is to give a user equipped with an RFID-enabled mobile handset (mobile phone, PDA, laptop. . . ) the ability to access contents of distant elements of the system (tags or handsets), without physically moving to them and without using a Wireless Area Network. Our solution consists in an RFID-based Distributed Shared Memory (RDSM). After describing RDSM, we present its demonstration: a pervasive game which relies on RDSM to analyze data stored in distant elements (without any Wireless Area Network). We conclude by presenting the analysis of the players’ feed back
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Contributor : Médiathèque Télécom Sudparis & Institut Mines-Télécom Business School <>
Submitted on : Friday, August 26, 2016 - 10:33:14 AM
Last modification on : Wednesday, June 24, 2020 - 4:18:23 PM
Document(s) archivé(s) le : Sunday, November 27, 2016 - 12:12:16 PM


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Michel Simatic, Annie Gentes. RFID-based distributed shared memory for pervasive games. MobiCASE 2009 : 1st Annual International Conference on Mobile Computing, Applications, and Services, Oct 2009, San Diego, Ca, United States. pp.360 - 363, ⟨10.1007/978-3-642-12607-9_24⟩. ⟨hal-01356675⟩



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