HAL will be down for maintenance from Friday, June 10 at 4pm through Monday, June 13 at 9am. More information
Skip to Main content Skip to Navigation
Conference papers

Intelligent Interactions Based on Motion

Abstract : This paper introduces a project called iibm (Intelligent Interactions Based on Motion). In this project, we address the question of how to design and develop intelligent software systems controllable by gestures. This work is related to the eld of natural interactions, but we are not only interested in the motion capture issues. We focus on human-computer interaction and we seek to support negotiation of meaning and co-construction of knowledge between the user and the system. The goal is to develop intelligent and adaptive systems easy to use, through gestures, by end users. For that purpose, we exploit the CBR paradigm. CBR enables us to capture users' experiences and to reuse them in order to provide relevant feedback and assistance. This position paper presents the main ideas of our approach and illustrates them with a first experiment made within our test bed environment, with the application iiAnnotate. The paper also discusses the benets and risks of applying our approach to video games.
Document type :
Conference papers
Complete list of metadata

Contributor : Équipe Gestionnaire Des Publications Si Liris Connect in order to contact the contributor
Submitted on : Thursday, August 18, 2016 - 7:29:34 PM
Last modification on : Friday, January 21, 2022 - 3:30:19 AM


  • HAL Id : hal-01354485, version 1


Mathieu Barnachon, Mathilde Ceccaroli, Amélie Cordier, Erwan Guillou, Marie Lefevre. Intelligent Interactions Based on Motion. Workshop CBR and Games, ICCBR 2011, Sep 2011, Greewich, London, United Kingdom. pp.1-10. ⟨hal-01354485⟩



Record views