Tailoring Serious Games with Adaptive Pedagogical Scenarios : A Serious Game for persons with cognitive disabilities

Aarij Mahmood Hussaan 1 Karim Sehaba 1 Alain Mille 1
1 SILEX - Supporting Interaction and Learning by Experience
LIRIS - Laboratoire d'InfoRmatique en Image et Systèmes d'information
Abstract : This work addresses issues relevant to the project CLES (Cognitive and Linguistic Element Stimulation) which aims to develop a serious game for diagnosis and training of children with cognitive disabilities. In this context, our objective is to propose a system capable of generating adaptive scenarios taking into account the user’s profile. A scenario here is a suite of pedagogical activities allowing the learner to achieve his/her pedagogical goal(s). The system is intended to be as generic as possible i.e. capable of being utilized with a variety serious games. Therefore, we’ve identified and separated different types of knowledge represented by the system namely; the domain concepts, the pedagogical resources and the serious game resources.
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Conference papers
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https://hal.archives-ouvertes.fr/hal-01354406
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Submitted on : Thursday, August 18, 2016 - 7:26:07 PM
Last modification on : Tuesday, February 26, 2019 - 3:46:41 PM

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Aarij Mahmood Hussaan, Karim Sehaba, Alain Mille. Tailoring Serious Games with Adaptive Pedagogical Scenarios : A Serious Game for persons with cognitive disabilities. The 11th IEEE International Conference on Advanced Learning Technologies, Jul 2011, Athens, Georgia, United States. pp.486-490, ⟨10.1109/ICALT.2011.152⟩. ⟨hal-01354406⟩

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