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Compression de maillages 3D

Florent Dupont 1 Guillaume Lavoué 1 Marc Antonini 2
1 M2DisCo - Geometry Processing and Constrained Optimization
LIRIS - Laboratoire d'InfoRmatique en Image et Systèmes d'information
Résumé : 3D graphics data are more and more complex due to an increasing precision in their acquisition and/or creation, and thus need to be efficiently compressed. The main objectives of compression is to reduce the size of the data, and to produce different levels of details in order to adapt the complexity of the data to heterogeneous devices and networks. This chapter presents existing algorithms for 3D and 3D+t meshes and details the metrics that are essential to drive the rate-distortion tradeoff.
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Submitted on : Wednesday, June 29, 2016 - 3:48:50 PM
Last modification on : Tuesday, December 7, 2021 - 4:10:15 PM


  • HAL Id : hal-01339206, version 1


Florent Dupont, Guillaume Lavoué, Marc Antonini. Compression de maillages 3D. Hermès. Vidéo 3D : Capture, traitement et diffusion, Hermès - Lavoisier, pp.217-232, 2013. ⟨hal-01339206⟩



Les métriques sont temporairement indisponibles