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Identifying Learner’s Engagement in Learning Games: a Qualitative Approach based on Learner’s Traces of Interaction

Patrice Bouvier 1 Elise Lavoué 1 Karim Sehaba 1 Sébastien George 1
1 SILEX - Supporting Interaction and Learning by Experience
LIRIS - Laboratoire d'InfoRmatique en Image et Systèmes d'information
Abstract : This paper proposes a qualitative approach for identifying learners’ engagement from their traces of interactions performed in the learning game. Learners’ engagement is an effective indicator of their motivation, acceptance and attachment to the learning activity. Engagement also informs about the relevance of the content and the effectiveness of the proposed interactive learning game. Designers, practitioners and teachers need information about engagement for analysing, designing and validating the learning game and also for modifying and adapting learning games in order to maintain their effectiveness. Currently, most of the approaches provide quantitative information about learner’s engaged-behaviours. Thus, our objective is to extract qualitative information from learners-generated data. In this paper, we propose an approach in three stages that combines theoretical works on engagement and engaged-behaviours, Activity Theory and Trace Theory. By relying on traces of interactions, this approach enables to identify engaged-behaviours in low-constraint interactive games, directly, continuously, under ecological conditions and over a long time period. Then we present the results of a user study that demonstrate the feasibility and the validity of our approach. This study has been conducted on twelve traces composed of several thousands of learner-generated data.
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Conference papers
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https://hal.archives-ouvertes.fr/hal-01339159
Contributor : Équipe Gestionnaire Des Publications Si Liris <>
Submitted on : Wednesday, June 29, 2016 - 3:47:14 PM
Last modification on : Friday, September 11, 2020 - 4:34:33 PM

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Patrice Bouvier, Elise Lavoué, Karim Sehaba, Sébastien George. Identifying Learner’s Engagement in Learning Games: a Qualitative Approach based on Learner’s Traces of Interaction. 5th International Conference on Computer Supported Education (CSEDU 2013), May 2013, Aachen, Germany. pp.339-350, ⟨10.5220/0004386903390350⟩. ⟨hal-01339159⟩

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