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Communication Dans Un Congrès Année : 2014

GDL Meets ATL: A Logic for Game Description and Strategic Reasoning

Résumé

This paper presents a logical framework that extends the Game Description Language with coalition operators from Alternating-time Temporal Logic and prioritised strategy connectives. Our semantics is built upon the standard state transition model. The new framework allows us to formalise van Benthem’s game-oriented principles in multi-player games, and formally derive Weak Determinacy and Zermelo’s Theorem for two-player games. We demonstrate with a real-world game how to use our language to specify a game and design a strategy, and how to use our framework to verify a winning/no-losing strategy. Finally, we show that the model-checking problem of our logic is in 2EXPTIME with respect to the size of game structure and the length of formula, which is no worse than the model-checking problem in ATL.
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Dates et versions

hal-01316838 , version 1 (17-05-2016)

Identifiants

  • HAL Id : hal-01316838 , version 1
  • OATAO : 15445

Citer

Guifei Jiang, Dongmo Zhang, Laurent Perrussel. GDL Meets ATL: A Logic for Game Description and Strategic Reasoning. 13th Pacific Rim International Conference on Artificial Intelligence (PRICAI 2014), Dec 2014, Gold Coast, QLD, Australia. pp. 733-746. ⟨hal-01316838⟩
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