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A 3D collaborative editor using WebGL and WebRTC

Abstract : In 3D collaborative environments, users needs interactivity and real-time updates. With web-based applications, such requirement implies that conventional client-server -alone- is no longer enough. To overcome this unmet need, we propose a hybrid client server peer-to-peer (P2P) communication model based on pluginless web standards enabling users to design collaboratively 3D scenes. The client part includes a WebGL editor to visualize and edit 3D scenes while the server side provides data and ensure persistence. Using the WebRTC protocol, a P2P mesh is generated to transmit directly the updates through a scenes working group. The feasibility of our approach is demonstrated with a web-based prototype submitted to a qualitative evaluation highlighting the usage of WebRTC for direct 3D data transmission with low latency and high throughput, and WebGL for 3D rendering.
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Submitted on : Monday, April 18, 2016 - 4:39:27 PM
Last modification on : Wednesday, June 1, 2022 - 4:03:38 AM
Long-term archiving on: : Tuesday, July 19, 2016 - 3:01:42 PM


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  • HAL Id : hal-01303832, version 1
  • OATAO : 15475


Caroline Desprat, Jean Pierre Jessel, Hervé Luga. A 3D collaborative editor using WebGL and WebRTC. 20th International Conference on 3D Web Technology (Web3D 2015), Jun 2015, Heraklion, Greece. pp. 157-158. ⟨hal-01303832⟩



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