Adaptive Remeshing for Real-Time Mesh Deformation

Abstract : We present an adaptive isotropic remeshing technique that is fast enough to be used in interactive applications, such as mesh deformation or mesh sculpting. Previous real-time remeshing techniques are either not adaptive, hence requiring too many triangles, or make compromises in terms of triangle quality. High quality adaptive remeshing techniques are too slow for interactive applications. In this short paper we present a simple extension of a uniform remeshing approach that results in an efficient, yet high quality, curvature-adaptive remeshing.
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Communication dans un congrès
M.- A. Otaduy and O. Sorkine. Eurographics 2013, May 2013, Girona, Spain. The Eurographics Association, Eurographics 2013 - Short Papers, 2013, Eurographics 2013 Short Papers. 〈http://eg2013.udg.edu/〉. 〈10.2312/conf/EG2013/short/029-032〉
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Dernière modification le : mercredi 12 septembre 2018 - 17:46:03
Document(s) archivé(s) le : mardi 27 juin 2017 - 13:48:14

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Marion Dunyach, David Vanderhaeghe, Loïc Barthe, Mario Botsch. Adaptive Remeshing for Real-Time Mesh Deformation. M.- A. Otaduy and O. Sorkine. Eurographics 2013, May 2013, Girona, Spain. The Eurographics Association, Eurographics 2013 - Short Papers, 2013, Eurographics 2013 Short Papers. 〈http://eg2013.udg.edu/〉. 〈10.2312/conf/EG2013/short/029-032〉. 〈hal-01295339〉

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