Learning PLM system with a Serious Game

Abstract : Despite improvements in educational tools, teaching some elements in the field of production engineering is difficult. In this context, teaching PLM systems remains difficult from a motivation point of view. The purpose of this paper is to propose a highly innovative approach around serious gaming. In the PEGASE project, we have realized an environment for coupling a gaming platform and a content platform in order to enact learning scenarios. This article presents this integration environment which is based on the characterization of business activities within the PLM. Then, we describe the design of scenarios in this platform particularly dedicated to learning PLM systems. We then present the validation of our approach based on different experiments performed with students and with industrial partners.
Document type :
Conference papers
Complete list of metadatas

Cited literature [12 references]  Display  Hide  Download

https://hal.archives-ouvertes.fr/hal-01282398
Contributor : Lip6 Publications <>
Submitted on : Tuesday, February 21, 2017 - 10:05:19 AM
Last modification on : Thursday, March 21, 2019 - 2:43:58 PM
Long-term archiving on : Monday, May 22, 2017 - 2:01:06 PM

File

978-3-642-40352-1_75_Chapter.p...
Files produced by the author(s)

Licence


Distributed under a Creative Commons Attribution 4.0 International License

Identifiers

Citation

Philippe Pernelle, Thibault Carron, Jean-Charles Marty, Stéphane Talbot. Learning PLM system with a Serious Game. 19th Advances in Production Management Systems (APMS), Sep 2012, Rhodes, Greece. pp.598-605, ⟨10.1007/978-3-642-40352-1_75⟩. ⟨hal-01282398⟩

Share

Metrics

Record views

416

Files downloads

167