Supporting Creative Design Processes in Blended Interaction Spaces

Abstract : Creative processes involve a repertoire of digital devices ranging from mobile phones over tablets and desktop computers to electronic whiteboards and wall-sized displays. While some integration across multiple devices is supported more sophisticated kinds of integration that connect devices and amplify their potential are limited. Many creative practices also rely on physical materials and tools. This will workshop investigate how the combination of physical and digital artifacts can support creative work practices. In this context, we propose to examine: Individual and social creative activities; Creativity methods; Emergence and transformation of design ideas; Generative
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Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition (C&C '15), Jun 2015, Glasgow, United Kingdom. pp.395-396, Creativity and Cognition 2015. 〈https://cc15.cityofglasgowcollege.ac.uk〉. 〈10.1145/2757226.2767184〉
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Peter Dalsgaard, Kim Halskov, Wendy Mackay, Neil Maiden, Jean-Bernard Martens. Supporting Creative Design Processes in Blended Interaction Spaces. Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition (C&C '15), Jun 2015, Glasgow, United Kingdom. pp.395-396, Creativity and Cognition 2015. 〈https://cc15.cityofglasgowcollege.ac.uk〉. 〈10.1145/2757226.2767184〉. 〈hal-01263191〉

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