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A Word Game Support Tool Case Study

Abstract : This article reports on the approach taken, experience gathered, and results found in building a tool to support the derivation of solutions to a particular kind of word game. This required that techniques had to be derived for simple yet acceptably quick access to a dictionary of natural language words (in the present case, Afrikaans). The main challenge was to access a large corpus of natural language words via a partial match retrieval technique. Other challenges included discovering how to represent such a dictionary in a "semi-compressed" format, thus arriving at a balance that favours search speed but nevertheless derives a savings on storage requirements. In addition, a query language had to be developed that would effectively exploit this access method. The system is designed to support a more intelligent query capability in the future. Acceptable response times were achieved even though an interpretive scripting language, ObjectREXX, was used.
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T. Botha, D.G. Kourie, B.W. Watson. A Word Game Support Tool Case Study. Revue Africaine de la Recherche en Informatique et Mathématiques Appliquées, INRIA, 2007, Volume 6, april 2007, joint Special Issue ARIMA/SACJ on Advances in end-user data mining techniques, pp.86-94. ⟨10.46298/arima.1881⟩. ⟨hal-01262349⟩



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