Bibliothèques numériques et gamification : panorama et état de l’art

Abstract : Digital libraries and gamification: overview and state of the art This article presents an overview of the main gamification projects for digital libraries, either for tagging or OCR correction. This overview is followed by a state of the art with functionalities, motivations, sociology of contributors and the scope of gamification compared to the serious games and explicit crowdsourcing. Finally a comparison of results between explicit crowdsourcing and gamification is proposed.
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https://hal.archives-ouvertes.fr/hal-01248704
Contributor : Mathieu Andro <>
Submitted on : Monday, December 28, 2015 - 10:31:49 AM
Last modification on : Thursday, December 20, 2018 - 1:20:50 AM

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  • HAL Id : hal-01248704, version 1
  • ARXIV : 1512.08395

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Mathieu Andro, Imad Saleh. Bibliothèques numériques et gamification : panorama et état de l’art. I2D – Information, données & documents, A.D.B.S., 2015, 52 (4), pp.70-79. ⟨http://www.adbs.fr/i2d-n-4-decembre-2015-dossier-les-services-d-information-au-prisme-de-la-valeur-153432.htm?RH=ACCUEIL⟩. ⟨hal-01248704⟩

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