OSSIA: Towards a unified interface for scoring time and interaction

Jean-Michaël Celerier 1 Pascal Baltazar 2 Clément Bossut 3 Nicolas Vuaille 3 Jean-Michel Couturier 1 Myriam Desainte- 4
4 PoSET - Models for a Structured Programming of Space and Time
LaBRI - Laboratoire Bordelais de Recherche en Informatique, SCRIME - Studio de Création et de Recherche en Informatique et Musique Électroacoustique, Inria Bordeaux - Sud-Ouest
Abstract : The theory of interactive scores addresses the writing and execution of temporal constraints between musical objects, with the ability to describe the use of interactivity in the scores. In this paper, a notation for the use of conditional branching in interactive scores will be introduced. It is based on a high level formalism for the authoring of interactive scores developed during the course of the OS-SIA research project. This formalism is meant to be at the same time easily manipulated by composers, and translat-able to multiple formal methods used in interactive scores like Petri nets and timed automaton. An application programming interface that allows the interactive scores to be embedded in other software and the authoring software, I-SCORE, will be presented.
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Jean-Michaël Celerier, Pascal Baltazar, Clément Bossut, Nicolas Vuaille, Jean-Michel Couturier, et al.. OSSIA: Towards a unified interface for scoring time and interaction. TENOR2015, May 2015, Paris, France. ⟨hal-01245957⟩

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