Multi-scale Bayesian modeling for RTS games: an application to StarCraft AI - Archive ouverte HAL Accéder directement au contenu
Article Dans Une Revue IEEE Transactions on Computational Intelligence and AI in games Année : 2015

Multi-scale Bayesian modeling for RTS games: an application to StarCraft AI

Résumé

This paper showcases the use of Bayesian models for real-time strategy (RTS) games AI in three distinct core components: micro-management (units control), tactics (army moves and positions), and strategy (economy, technology, production, army types). The strength of having end-to-end probabilistic models is that distributions on specific variables can be used to inter-connect different models at different levels of abstraction. We applied this modeling to StarCraft, and evaluated each model independently. Along the way, we produced and released a comprehensive dataset for RTS machine learning.
Fichier principal
Vignette du fichier
main.pdf (1.14 Mo) Télécharger le fichier
Origine : Fichiers produits par l'(les) auteur(s)
Loading...

Dates et versions

hal-01228961 , version 1 (15-07-2016)

Identifiants

Citer

Gabriel Synnaeve, Pierre Bessiere. Multi-scale Bayesian modeling for RTS games: an application to StarCraft AI. IEEE Transactions on Computational Intelligence and AI in games, 2015, ⟨10.1109/TCIAIG.2015.2487743⟩. ⟨hal-01228961⟩
162 Consultations
1541 Téléchargements

Altmetric

Partager

Gmail Facebook X LinkedIn More