A Conventional Dialogue Model based on Empirically Specified Dialogue Games

Abstract : Our work aims at designing a dialogue manager dedicated to agents that interact with humans. In this article, we show how empirically specified dialogue games can be employed on both interpretative and generative levels of dialogue management. We present DOGMA, an open-source module that can be used by an agent to manage its conventional communicative behaviour. We show that our library of dialogue games can be used into DOGMA to generate fragments of dialogue that are strongly coherent from a human perspective.
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Communication dans un congrès
IEEE 27th International Conference on Tools with Artificial Intelligence, Nov 2015, Vietri sul Mare, Italy. 2015 IEEE 27th International Conference on Tools with Artificial Intelligence, pp.997-1004, 2015, <10.1109/ICTAI.2015.143>
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https://hal.archives-ouvertes.fr/hal-01228571
Contributeur : Guillaume Dubuisson Duplessis <>
Soumis le : vendredi 13 novembre 2015 - 13:03:07
Dernière modification le : mercredi 18 novembre 2015 - 01:09:48
Document(s) archivé(s) le : vendredi 28 avril 2017 - 21:48:04

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Guillaume Dubuisson Duplessis, Alexandre Pauchet, Nathalie Chaignaud, J.-Ph Kotowicz. A Conventional Dialogue Model based on Empirically Specified Dialogue Games. IEEE 27th International Conference on Tools with Artificial Intelligence, Nov 2015, Vietri sul Mare, Italy. 2015 IEEE 27th International Conference on Tools with Artificial Intelligence, pp.997-1004, 2015, <10.1109/ICTAI.2015.143>. <hal-01228571>

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