Symbolic computation of exact solutions expressible in hyperbolic and elliptic functions for nonlinear PDEs, Journal of Symbolic Computation, vol.37, issue.6, pp.669-705, 2004. ,
DOI : 10.1016/j.jsc.2003.09.004
Realtime realistic ocean lighting using seamless transitions from geometry to brdf, Computer Graphics Forum, vol.29, issue.2 2, pp.487-496, 2010. ,
Iisph-flip for incompressible fluids, Computer Graphics Forum, vol.33, issue.2, pp.255-262, 2014. ,
Animation and rendering of complex water surfaces, SIGGRAPH, pp.736-744, 2002. ,
Practical animation of liquids, SIGGRAPH, pp.23-30, 2001. ,
Visual simulation of smoke, SIGGRAPH, pp.15-22, 2001. ,
A parallel sph implementation on multi-core cpus, Computer Graphics Forum, vol.30, issue.1 8, pp.99-112, 2011. ,
Implicit Incompressible SPH, Implicit incompressible sph, pp.426-435, 2014. ,
DOI : 10.1109/TVCG.2013.105
Sph fluids in computer graphics, Eurographics 2014 -State of the Art Reports, p.8, 2014. ,
On the change of form of long waves advancing in a rectangular canal, and on a new type of long stationary waves, Philosophical Magazine Series, vol.5, issue.3, pp.39-422, 1895. ,
Particlebased fluid simulation for interactive applications, SIG- GRAPH/Eurographics SCA, pp.154-159, 2003. ,
Animation and control of breaking waves, SIGGRAPH/Eurographics SCA, pp.315-324, 2004. ,
Smoothed particle hydrodynamics, Annual Review of Astronomy and Astrophysics, vol.30, issue.543 3, 1992. ,
Synthesizing waves from animated height fields, ACM Transactions on Graphics, vol.32, issue.1, pp.1-9, 2013. ,
DOI : 10.1145/2421636.2421638
Modeling waves and surf, Proceedings of the 13th Annual Conference on Computer Graphics and Interactive Techniques SIGGRAPH '86, pp.65-74, 1986. ,
Particle-based simulation of fluids, Computer Graphics Forum, vol.22, issue.3, pp.401-410, 2003. ,
Lagrangian finite element analysis of newtonian fluid flows, International Journal for Numerical Methods in Engineering, vol.43, issue.3 4, pp.607-619, 1998. ,
Simulating ocean water, SIGGRAPH Course Notes, 1999. ,
Real-time breakingwaves for shallow water simulations, Pacific Conference on Computer Graphics and Applications, pp.39-46, 2007. ,