A Game Engine as a Generic Platform for Real-Time Previz-on-Set in Cinema Visual Effects

Timothée de Goussencourt 1 Jean Dellac 1 Pascal Bertolino 1
1 GIPSA-AGPIG - AGPIG
GIPSA-DIS - Département Images et Signal
Abstract : We present a complete framework designed for film production requiring live (pre) visualization. This framework is based on a famous game engine, Unity. Actually, game engines possess many advantages that can be directly exploited in real-time pre-vizualization, where real and virtual worlds have to be mixed. In the work presented here, all the steps are performed in Unity: from acquisition to rendering. To perform real-time compositing that takes into account occlusions that occur between real and virtual elements as well as to manage physical interactions of real characters towards virtual elements, we use a low resolution depth map sensor coupled to a high resolution film camera. The goal of our system is to give the film director's creativity a flexible and powerful tool on stage, long before post-production.
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Timothée de Goussencourt, Jean Dellac, Pascal Bertolino. A Game Engine as a Generic Platform for Real-Time Previz-on-Set in Cinema Visual Effects. International Conference on Advanced Concepts for Intelligent Vision Systems (ACIVS 2015), Oct 2015, Catania, Italy. ⟨10.1007/978-3-319-25903-1_76⟩. ⟨hal-01226184⟩

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