GPU Ray-Traced Collision Detection for Cloth Simulation - Archive ouverte HAL Accéder directement au contenu
Communication Dans Un Congrès Année : 2015

GPU Ray-Traced Collision Detection for Cloth Simulation

Résumé

We propose a method to perform collision detection with cloths with ray-tracing. Our method is able to perform collision detection between cloths and volumetric objects (rigid or deformable) as well as collision detection between cloths (including auto-collision). Our method casts rays between objects to perform collision detection , and an inversion-handling algorithm is introduced to correct errors introduced by discrete simulations. GPU computing is used to improve the performances. Our implementation handles scenes containing deformable objects at an interactive frame-rate, with collision detection lasting a few milliseconds.
Fichier principal
Vignette du fichier
paper_hal.pdf (2.11 Mo) Télécharger le fichier
Origine : Fichiers produits par l'(les) auteur(s)
Loading...

Dates et versions

hal-01218186 , version 1 (20-10-2015)

Identifiants

  • HAL Id : hal-01218186 , version 1

Citer

François Lehericey, Valérie Gouranton, Bruno Arnaldi. GPU Ray-Traced Collision Detection for Cloth Simulation. Proceedings of ACM Symposium on Virtual Reality Software and Technology, 2015, Pékin, China. ⟨hal-01218186⟩
453 Consultations
1879 Téléchargements

Partager

Gmail Facebook X LinkedIn More