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GPU Ray-Traced Collision Detection for Cloth Simulation

Abstract : We propose a method to perform collision detection with cloths with ray-tracing. Our method is able to perform collision detection between cloths and volumetric objects (rigid or deformable) as well as collision detection between cloths (including auto-collision). Our method casts rays between objects to perform collision detection , and an inversion-handling algorithm is introduced to correct errors introduced by discrete simulations. GPU computing is used to improve the performances. Our implementation handles scenes containing deformable objects at an interactive frame-rate, with collision detection lasting a few milliseconds.
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Submitted on : Tuesday, October 20, 2015 - 5:14:21 PM
Last modification on : Tuesday, February 1, 2022 - 3:08:15 AM
Long-term archiving on: : Thursday, April 27, 2017 - 2:27:45 PM


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  • HAL Id : hal-01218186, version 1


François Lehericey, Valérie Gouranton, Bruno Arnaldi. GPU Ray-Traced Collision Detection for Cloth Simulation. Proceedings of ACM Symposium on Virtual Reality Software and Technology, 2015, Pékin, China. ⟨hal-01218186⟩



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