TOBE: Tangible Out-of-Body Experience

Abstract : We propose a toolkit for creating Tangible Out-of-Body Experiences: exposing the inner states of users using physiological signals such as heart rate or brain activity. Tobe can take the form of a tangible avatar displaying live physiological readings to reflect on ourselves and others. Such a toolkit could be used by researchers and designers to create a multitude of potential tangible applications, including (but not limited to) educational tools about Science Technologies Engineering and Mathematics (STEM) and cognitive science, medical applications or entertainment and social experiences with one or several users or Tobes involved. Through a co-design approach, we investigated how everyday people picture their physiology and we validated the acceptability of Tobe in a scientific museum. We also give a practical example where two users relax together, with insights on how Tobe helped them to synchronize their signals and share a moment.
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Communication dans un congrès
TEI ’16 - Tangible, Embedded and Embodied Interaction., Feb 2016, Eindhoven, Netherlands. ACM, 2016, <http://www.tei-conf.org/16/>. <10.1145/2839462.2839486>
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https://hal.archives-ouvertes.fr/hal-01215499
Contributeur : Renaud Gervais <>
Soumis le : jeudi 19 novembre 2015 - 23:12:54
Dernière modification le : jeudi 7 janvier 2016 - 11:39:09

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Renaud Gervais, Jérémy Frey, Alexis Gay, Fabien Lotte, Martin Hachet. TOBE: Tangible Out-of-Body Experience. TEI ’16 - Tangible, Embedded and Embodied Interaction., Feb 2016, Eindhoven, Netherlands. ACM, 2016, <http://www.tei-conf.org/16/>. <10.1145/2839462.2839486>. <hal-01215499>

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