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Systèmes ludo-persuasifs pour la consommation durable. : 2 – Elaboration d'une grille de principes ludo-persuasifs

Anne-Laure Negri 1, * Bernard Senach 2, *
* Corresponding author
2 HEPHAISTOS - HExapode, PHysiologie, AssISTance et Objets de Service
CRISAM - Inria Sophia Antipolis - Méditerranée
Abstract : Ludo-Persuasive Systems (LPS) are systems which are designed with the intent of changing people's behavior or attitude. As highlighted in Senach and Negri (2015a), such systems are based on two converging fields-gamification and persuasive technologies-but their engineering still is in its infancy. In this chapter, the authors build on existing lists of persuasive and gamification principles and integrate the various works ((Fogg, 2003) (Oinas-Kukkonen and Harjumaa, 2009) (Nemery, 2012)) in order to provide a grid that can be seen as a first tool in a LPS toolbox. The proposed grid is to be used both as a design and an evaluation tool. It was tested in the post-mortem analysis of an energy saving challenge described in Senach and Negri (2015b). The paper starts with discussions on the method followed to select, cluster and assess the implementation of the principles; it then defines the ludo-persuasive principles by providing examples and hints for identifying ludo-persuasive indicators.
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https://hal.archives-ouvertes.fr/hal-01214736
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Submitted on : Monday, October 12, 2015 - 10:42:56 PM
Last modification on : Friday, October 23, 2020 - 4:37:18 PM
Long-term archiving on: : Thursday, April 27, 2017 - 12:02:27 AM

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  • HAL Id : hal-01214736, version 1

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Anne-Laure Negri, Bernard Senach. Systèmes ludo-persuasifs pour la consommation durable. : 2 – Elaboration d'une grille de principes ludo-persuasifs. Journal d'Interaction Personne-Système, Association Francophone d'Interaction Homme-Machine (AFIHM), 2015, 4 (1), pp.141-162. ⟨hal-01214736⟩

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