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CACHED MULTI-BOUNCE SOLUTION AND RECONSTRUCTION FOR VOXEL-BASED GLOBAL ILLUMINATION

Abstract : We address the main shortcomings of the voxel-based multi-bounce global illumination method of Chatelier and Malgouyres (2006), by introducing an iterated cached method which allows increasing sampling coarse-ness at each bounce for improved efficiency, and by introducing a ray-tracing based reconstruction process for a better final image quality. The result is a competitive accurate multi-bounce global illumination method with octree voxel-based irradiance caching.
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https://hal.archives-ouvertes.fr/hal-01183724
Contributor : Rémy Malgouyres <>
Submitted on : Wednesday, August 12, 2015 - 5:53:04 PM
Last modification on : Friday, August 14, 2015 - 1:03:02 AM
Long-term archiving on: : Friday, November 13, 2015 - 11:36:07 AM

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  • HAL Id : hal-01183724, version 1

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Łukasz Piwowar, Rémy Malgouyres. CACHED MULTI-BOUNCE SOLUTION AND RECONSTRUCTION FOR VOXEL-BASED GLOBAL ILLUMINATION. Fourth International Conference on Computer Graphics Theory and Applications, GRAPP 2009, Feb 2009, Lisboa, Portugal. ⟨hal-01183724⟩

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