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A Discrete Radiosity Method

Abstract : We present a completely new principle of computation of radiosity values in a 3D scene. The method is based on a voxel approximation of the objects, and all occlusion calculations involve only integer arithmetics operation. The method is proved to converge. Some experimental results are presented.
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https://hal.archives-ouvertes.fr/hal-01183723
Contributor : Rémy Malgouyres <>
Submitted on : Monday, August 10, 2015 - 6:55:07 PM
Last modification on : Thursday, August 13, 2015 - 1:03:01 AM
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Rémy Malgouyres. A Discrete Radiosity Method. Discrete Geometry for Computer Imagery, 10th International Conference, DGCI'02, Apr 2002, Bordeaux, France. pp.428-438, ⟨10.1007/3-540-45986-3_38⟩. ⟨hal-01183723⟩

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