Abstract : We present a completely new principle of computation of radiosity values in a 3D scene. The method is based on a voxel approximation of the objects, and all occlusion calculations involve only integer arithmetics operation. The method is proved to converge. Some experimental results are presented.
https://hal.archives-ouvertes.fr/hal-01183723
Contributor : Rémy Malgouyres <>
Submitted on : Monday, August 10, 2015 - 6:55:07 PM Last modification on : Thursday, August 13, 2015 - 1:03:01 AM Long-term archiving on: : Wednesday, November 11, 2015 - 10:31:17 AM