Robustness and Flexibility of GHOST

Fradin Julien 1 Florian Richoux 1
1 TASC - Theory, Algorithms and Systems for Constraints
LINA - Laboratoire d'Informatique de Nantes Atlantique, Département informatique - EMN, Inria Rennes – Bretagne Atlantique
Abstract : GHOST is a framework to help game developers to model and implement their own optimization problems, or to simply instantiate a problem already encoded in GHOST. Previous works show that GHOST leads to high-quality solutions in some tens of milliseconds for three RTS-related problems: build order, wall-in placement and target selection. In this paper, we present two new problems in GHOST: pathfinding and resource allocation. The goal of this paper is to show the robustness of the framework, having very good results for a problem it is not designed for (pathfinding), and to show its flexibility, where it is easy to propose different models of the same problem (resource allocation problem).
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Soumis le : jeudi 24 décembre 2015 - 05:33:09
Dernière modification le : mercredi 11 avril 2018 - 02:00:16
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Fradin Julien, Florian Richoux. Robustness and Flexibility of GHOST. AAAI Artificial Intelligence in Adversarial Real-Time Games Workshop, Nov 2015, Santa Cruz, United States. ⟨hal-01175884v2⟩

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