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Plasticity for 3D User Interfaces: new Models for Devices and Interaction Techniques

Abstract : This paper introduces a new device model and a new interaction technique model to deal with plasticity issues for Virtual Reality (VR) and Augmented Reality (AR). We aim to provide developers with solutions to use and create interaction techniques that will fit to the needed tasks of a 3D application and to the input and output devices available. The device model introduces a new description of inputs and outputs devices that includes capabilities, limitations and representations in the real world. We also propose a new way to develop interaction techniques with an approach based on PAC and ARCH models. These techniques are implemented independently of the concrete devices used thanks to the proposed device model. Moreover, our approach aims to facilitate the portability of interaction techniques over different target OS and 3D framework.
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Submitted on : Friday, July 10, 2015 - 12:52:24 PM
Last modification on : Monday, March 14, 2022 - 11:08:13 AM
Long-term archiving on: : Monday, October 12, 2015 - 11:31:44 AM


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Jérémy Lacoche, Thierry Duval, Bruno Arnaldi, Éric Maisel, Jérôme Royan. Plasticity for 3D User Interfaces: new Models for Devices and Interaction Techniques. Proceedings of EICS 2015 : 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, Jun 2015, Duisburg, Germany. pp.28 - 33, ⟨10.1145/2774225.2775073⟩. ⟨hal-01175000⟩



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