Interactive motion generation from examples, ACM Transactions on Graphics (TOG). Num, vol.21, issue.3, pp.483-490, 2002. ,
Motion synthesis from annotations, ACM Transactions on Graphics (TOG), vol.22, issue.3, pp.402-408, 2003. ,
Computational Studies of Human Motion : Tracking and Motion Synthesis, 2006. ,
Style machines, Proceedings of the 27th annual conference on Computer graphics and interactive techniques SIGGRAPH '00, pp.183-192, 2000. ,
Segmenting motion capture data into distinct behaviors, Proceedings of Graphics Interface, pp.185-194, 2004. ,
Segmenting motion capture data into distinct behaviors, Proceedings of Graphics Interface, pp.185-194, 2004. ,
Modeling human gaits with subtleties, Proceedings of 13th IFAC Symposium on System Identification, 2003. ,
Motion signal processing, Proceedings of the 22nd annual conference on Computer graphics and interactive techniques , SIGGRAPH '95, pp.97-104, 1995. ,
DOI : 10.1145/218380.218421
Interactive low-dimensional human motion synthesis by combining motion models and PIK, Computer Animation and Virtual Worlds, vol.15, issue.4-5, pp.4-5, 2007. ,
DOI : 10.1002/cav.210
Performance animation from low-dimensional control signals, In ACM Transactions on Graphics (TOG), vol.24, pp.686-696, 2005. ,
Constraint-based motion optimization using a statistical dynamic model, ACM Transactions on Graphics (TOG). Num, vol.26, issue.8, 2007. ,
Personalised real-time idle motion synthesis, Computer Graphics and Applications PG 2004. Proceedings. 12th Pacific Conference on, pp.121-130, 2004. ,
An analysis of motion blending techniques, The Fifth International Conference on Motion in Games, 2012. ,
Style-based inverse kinematics, ACM Transactions on Graphics. Num, vol.23, issue.3, pp.522-531, 2004. ,
Interactive character animation using simulated physics : A state-of-theart review, In Computer Graphics Forum, vol.31, pp.2492-2515, 2012. ,
Machine learning for computer graphics : A manifesto and tutorial, Computer Graphics and Applications, 2003. Proceedings. 11th Pacific Conference on, pp.22-36, 2003. ,
Flexible editing of human motion by three-way decomposition, Computer Animation and Virtual Worlds, vol.17, issue.3, 2013. ,
DOI : 10.1002/cav.1534
Style translation for human motion, In ACM Transactions on Graphics (TOG), vol.24, pp.1082-1089, 2005. ,
Generalizing motion edits with gaussian processes, ACM Transactions on Graphics (TOG), vol.28, issue.1, 2009. ,
Deriving action and behavior primitives from human motion data, Intelligent Robots and SystemsRSJ International Conference on, pp.2551-2556, 2002. ,
Motion graphs, ACM Transactions on Graphics (TOG). Num, vol.21, issue.3, pp.473-482, 2002. ,
Component-based locomotion composition, Proceedings of the ACM SIG- GRAPH/Eurographics Symposium on Computer Animation SCA '12, pp.165-173, 2012. ,
Fast local and global similarity searches in large motion capture databases, 2010 ACM SIG- GRAPH/Eurographics Symposium on Computer Animation SCA '10, pp.1-10, 2010. ,
Gaussian process latent variable models for visualisation of high dimensional data Advances in neural information processing systems, pp.329-336, 2004. ,
Interactive control of avatars animated with human motion data, In ACM Transactions on Graphics (TOG), vol.21, pp.491-500, 2002. ,
Human Motion Synthesis Using Window-Based Local Principal Component Analysis, 2011 12th International Conference on Computer-Aided Design and Computer Graphics, pp.282-287, 2011. ,
DOI : 10.1109/CAD/Graphics.2011.30
Style subspaces for character animation, Computer Animation and Virtual Worlds, vol.19, pp.3-4, 2008. ,
Motion synthesis using style-editable inverse kinematics, Proceedings of the 9th International Conference on Intelligent Virtual Agents IVA '09, pp.118-124, 2009. ,
Realtime human motion control with a small number of inertial sensors, Symposium on Interactive 3D Graphics and Games on, I3D '11, pp.133-140, 2011. ,
DOI : 10.1145/1944745.1944768
Continuous character control with low-dimensional embeddings, ACM Transactions on Graphics . Num, vol.31, issue.4, p.28, 2012. ,
Motion texture : a two-level statistical model for character motion synthesis, In ACM Transactions on Graphics (TOG), vol.21, pp.465-472, 2002. ,
Human motion estimation from a reduced marker set, Proceedings of the 2006 symposium on Interactive 3D graphics and games I3D '06, pp.35-42, 2006. ,
Independent component analysis and synthesis of human motion, Acoustics, Speech, and Signal Processing (ICASSP) IEEE International Conference on, p.3564, 2002. ,
A survey of advances in vision-based human motion capture and analysis. Computer vision and image understanding, pp.90-126, 2006. ,
Real-time stylistic prediction for whole-body human motions, Neural Networks, vol.25, pp.191-199, 2012. ,
Synthesis and editing of personalized stylistic human motion, Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games, pp.39-46, 2010. ,
Graphical models for human motion modelling, Human Motion, pp.159-183, 2008. ,
Machine Learning : A Probabilistic Perspective, 2012. ,
Modeling style and variation in human motion, Proceedings of the 2010 ACM SIG- GRAPH/Eurographics Symposium on Computer Animation Eurographics Association, pp.21-30, 2010. ,
A generative model for motion synthesis and blending using probability density estimation, Articulated Motion and Deformable Objects, pp.218-227, 2008. ,
Intrinsic statistics on riemannian manifolds : Basic tools for geometric measurements, Journal of Mathematical Imaging and Vision, vol.25, issue.1, pp.127-154, 2006. ,
State of the art in example-based motion synthesis for virtual characters in interactive applications, In Computer Graphics Forum, vol.29, pp.202-226, 2010. ,
Unsupervised hierarchical modeling of locomotion styles, Proceedings of the 26th Annual International Conference on Machine Learning, pp.785-792, 2009. ,
Comparing gplvm approaches for dimensionality reduction in character animation ,
Gaussian process latent variable models for inverse kinematics, Journal of Multimedia, vol.6, issue.1, pp.48-55, 2011. ,
Motion constraint. The Visual Computer, pp.509-518, 2009. ,
Style components, Proceedings of Graphics Interface Canadian Information Processing Society, pp.33-39, 2006. ,
Dynamic time warping algorithm review, 2008. ,
Factored conditional restricted boltzmann machines for modeling motion style, Proceedings of the 26th annual international conference on machine learning, pp.1025-1032, 2009. ,
Learning motion style synthesis from perceptual observations, Advances in Neural Information Processing Systems, pp.1393-1400, 2006. ,
Modeling human motion using binary latent variables, Advances in neural information processing systems, pp.1345-1352, 2006. ,
citwo distributed-state models for generating highdimensional time series, Journal of Machine Learning Research, vol.12, pp.1025-1068, 2011. ,
Motion Compression using Principal Geodesics Analysis, Computer Graphics Forum, vol.29, issue.2, pp.355-364, 2009. ,
DOI : 10.1111/j.1467-8659.2009.01375.x
Topologically-constrained latent variable models, Proceedings of the 25th international conference on Machine learning, ICML '08, pp.1080-1087, 2008. ,
DOI : 10.1145/1390156.1390292
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.149.8638
Modeling human locomotion with topologically constrained latent variable models. In Human Motion? Understanding, Modeling, Capture and Animation, pp.104-118, 2007. ,
Style-Based Motion Synthesis+, Computer Graphics Forum, vol.46, issue.1, pp.799-812, 2004. ,
DOI : 10.1126/science.290.5500.2319
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.90.2182
Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control, Computer Graphics Forum, vol.71, issue.4, pp.2530-2554, 2010. ,
DOI : 10.1111/j.1467-8659.2010.01822.x
Multifactor gaussian process models for style-content separation, Proceedings of the 24th international conference on Machine learning, pp.975-982, 2007. ,
Gaussian process dynamical models for human motion. Pattern Analysis and Machine Intelligence, IEEE Transactions on, vol.30, issue.2, pp.283-298, 2008. ,
Keystyling : learning motion style for real-time synthesis of 3d animation, Computer Animation and Virtual Worlds, vol.17, pp.3-4, 2006. ,
Learning style-directed dynamics of human motion for automatic motion synthesis, Systems, Man and Cybernetics, 2006. SMC'06. IEEE International Conference on, pp.4428-4433, 2006. ,
A nonlinear manifold learning framework for real-time motion estimation using low-cost sensors, Proceedings of the 2008 37th IEEE Applied Imagery Pattern Recognition Workshop AIPR '08, pp.1-8, 2008. ,
Data-driven motion estimation with low-cost sensors, Visual Information Engineering 5th International Conference on, pp.600-605, 2008. ,
Animating non-humanoid characters with human motion data, Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation Eurographics Association, pp.169-178, 2010. ,
Synthesis of responsive motion using a dynamic model, In Computer Graphics Forum, vol.29, pp.555-562, 2010. ,