Real-Time Global Illumination for Games using Topological Information - Archive ouverte HAL Accéder directement au contenu
Communication Dans Un Congrès Année : 2014

Real-Time Global Illumination for Games using Topological Information

Résumé

Indirect Illumination is a key element to achieve realistic rendering. Unfortunately, since computing this effect is costly, there are few methods that render it with real-time frame rates. In this paper we present a new method based on virtual point lights and topological information about the scene to render indirect illumination in real-time.
Fichier principal
Vignette du fichier
CGAT14_final_3.pdf (1.09 Mo) Télécharger le fichier
Origine : Fichiers produits par l'(les) auteur(s)
Loading...

Dates et versions

hal-01159801 , version 1 (03-06-2015)

Identifiants

Citer

Laurent Noël, Venceslas Biri. Real-Time Global Illumination for Games using Topological Information. 7th Annual International Conference on Computer Games Multimedia & Allied Technology, Mar 2014, Singapour, Singapore. ⟨10.5176/2251-1679_CGAT14.17⟩. ⟨hal-01159801⟩
158 Consultations
306 Téléchargements

Altmetric

Partager

Gmail Facebook X LinkedIn More