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Real-Time Global Illumination for Games using Topological Information

Abstract : Indirect Illumination is a key element to achieve realistic rendering. Unfortunately, since computing this effect is costly, there are few methods that render it with real-time frame rates. In this paper we present a new method based on virtual point lights and topological information about the scene to render indirect illumination in real-time.
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https://hal.archives-ouvertes.fr/hal-01159801
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Submitted on : Wednesday, June 3, 2015 - 5:39:50 PM
Last modification on : Saturday, January 15, 2022 - 3:57:38 AM
Long-term archiving on: : Tuesday, September 15, 2015 - 10:31:21 AM

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Laurent Noël, Venceslas Biri. Real-Time Global Illumination for Games using Topological Information. 7th Annual International Conference on Computer Games Multimedia & Allied Technology, Mar 2014, Singapour, Singapore. ⟨10.5176/2251-1679_CGAT14.17⟩. ⟨hal-01159801⟩

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