Using 3D sound for providing 3D interaction in virtual environment

Abstract : In this paper we describe a proposal based on the use of 3D sound metaphors for providing precise spatial cueing in virtual environment. A 3D sound metaphor is a combination of the audio spatialization and audio cueing techniques. The 3D sound metaphors are supposed to improve the user performance and perception. The interest of this kind of stimulation mechanism is that it could allow providing efficient 3D interaction for interactive tasks such as selection, manipulation and navigation among others. We describe the main related concepts, the most relevant related work, the current theoretical and technical problems, the description of our approach, our scientific objectives, our methodology and our research perspectives.
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Communication dans un congrès
ASME World Conference on Innovative Virtual Reality (WinVR), May 2010, Ames, United States. ASME, pp.311-321, 2010, <10.1115/WINVR2010-3750>
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Vladimir Ortega-Gonzalez, Samir Garbaya, Frédéric Merienne. Using 3D sound for providing 3D interaction in virtual environment. ASME World Conference on Innovative Virtual Reality (WinVR), May 2010, Ames, United States. ASME, pp.311-321, 2010, <10.1115/WINVR2010-3750>. <hal-01139552>

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