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Game Jam [4Research]

Abstract : Recent years have witnessed a rise in Game Jams - organized events to create playable prototypes in a very short time frame. Game Jams offer a unique and quick way to prototype games. Beyond that, we believe Game Jams can also be seen as a design research method, situated in the research-through-design tradition, to create knowledge in a fast-paced, collaborative environment. The goal of this Game Jam is thus twofold: first, participants will use the Game Jam approach to investigate a research question; second, participants can, through actual practice, identify advantages and disadvantages of Game Jams as a research method. Hereby the Game Jam workshop provides a unique opportunity for HCI practitioners and researchers to gain experience in applying gameoriented methods for research.
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Submitted on : Tuesday, March 31, 2015 - 1:12:11 PM
Last modification on : Monday, July 4, 2022 - 9:54:51 AM
Long-term archiving on: : Wednesday, July 1, 2015 - 11:44:26 AM


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  • HAL Id : hal-01137749, version 1
  • OATAO : 12987


Menno Deen, Robert Cercos, Alan Chatham, Amani Naseem, Allan Fowler, et al.. Game Jam [4Research]. International Conference for Human-Computer Interaction - CHI 2014, Apr 2014, Toronto, Canada. pp. 25-28. ⟨hal-01137749⟩



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