Enjeux et problématiques de conception d’un jeu sérieux pour la prise de décision

Abstract : This paper introduces design principles of serious games which goal is to understand the player/learner decision process. The analytical dimension is the core of gameplay questions: what are the mechanics able to make the player aware of his behavior as a decision-maker? This research questions the video game as a tool to develop the reflexivity and put in perspective the decision-making of the player. To analyze the mechanisms of decision-making, the overconfidence effect is considered as a lever to make understandable the behavior of the player of a training game. The main principles about a design method are discussed, to induce, control and measure the player’s overconfidence.
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Contributor : Thomas Constant <>
Submitted on : Monday, March 16, 2015 - 10:13:32 AM
Last modification on : Saturday, February 9, 2019 - 1:25:32 AM


  • HAL Id : hal-01131798, version 1
  • DOI : 10.3166



Thomas Constant, Axel Buendia, Catherine Rolland, Stéphane Natkin. Enjeux et problématiques de conception d’un jeu sérieux pour la prise de décision. Revue des Sciences et Technologies de l'Information - Série ISI : Ingénierie des Systèmes d'Information, Lavoisier, 2015, L'ingénierie par et pour les jeux sérieux, 20 (1), pp.107-131. ⟨http://isi.revuesonline.com/resnum.jsp?editionId=1909⟩. ⟨10.3166⟩. ⟨hal-01131798⟩



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