A Framework to Adapt Gamification in Learning Environments

Baptiste Monterrat 1 Elise Lavoué 2 Sébastien George 1
1 SILEX - Supporting Interaction and Learning by Experience
LIRIS - Laboratoire d'InfoRmatique en Image et Systèmes d'information
Abstract : Many learning environments are quickly deserted by the learners, even if they are efficient. Gamification appears as a recent game-based learning approach to enhance the learners’ motivation. The difficulty with this approach is that people have various expectations from games, and react differently face to specific game mechanics. In order to adapt the game mechanics of the devel-oped game elements, we propose a player model complementary to existing learner models. This model aims to predict to which game mechanics the user is responsive, and is used to adapt the gamified features of the system.
Type de document :
Communication dans un congrès
9th European Conference on Technology Enhanced Learning (EC-TEL 2014), Sep 2014, Graz, Austria. Springer LNCS, pp.578-579, 2014
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https://hal.archives-ouvertes.fr/hal-01130795
Contributeur : Elise Lavoué <>
Soumis le : jeudi 12 mars 2015 - 12:37:28
Dernière modification le : vendredi 1 mars 2019 - 15:18:05

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  • HAL Id : hal-01130795, version 1

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Baptiste Monterrat, Elise Lavoué, Sébastien George. A Framework to Adapt Gamification in Learning Environments. 9th European Conference on Technology Enhanced Learning (EC-TEL 2014), Sep 2014, Graz, Austria. Springer LNCS, pp.578-579, 2014. 〈hal-01130795〉

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