Scaling the Level of Difficulty in Single Player Video Games

Maria-Virginia Aponte 1 Guillaume Levieux 2 Stéphane Natkin 2
1 CEDRIC - OC - CEDRIC. Optimisation Combinatoire
CEDRIC - Centre d'études et de recherche en informatique et communications
2 CEDRIC - ILJ - CEDRIC - Interactivité pour Lire et Jouer
CEDRIC - Centre d'études et de recherche en informatique et communications
Abstract : In this this paper, we discuss the interest and the need to evaluate the difficulty of single player video games. We first show the importance of difficulty, drawing from semiotics to explain the link between tension-resolution cycles, and challenge with the player's enjoyment. Then, we report related work on automatic gameplay analysis. We show through a simple experimentation that automatic video game analysis is both practicable and can lead to interesting results. We argue that automatic analysis tools are limited if they do not consider difficulty from the player point of view. The last section provides a player and Game Design oriented definition of the challenge and difficulty notions in games. As a consequence we derive the property that must fulfill a measurable definition of difficulty.
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https://hal.archives-ouvertes.fr/hal-01125849
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Submitted on : Friday, March 6, 2015 - 11:30:29 AM
Last modification on : Friday, February 7, 2020 - 5:06:37 PM

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  • HAL Id : hal-01125849, version 1

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Maria-Virginia Aponte, Guillaume Levieux, Stéphane Natkin. Scaling the Level of Difficulty in Single Player Video Games. Proceedings of the 8th International Conference on Entertainment Computing, Jan 2009, Paris, France. pp.24--35. ⟨hal-01125849⟩

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