B. Capdevila, B. Marne, and J. M. Labat, Conceptual and Technical Frameworks for Serious Games, Proc. 5th European Conference on Games Based Learning, pp.81-87, 2011.
URL : https://hal.archives-ouvertes.fr/hal-01282512

E. Falk-anderson, L. Mcloughlin, F. Liarokapis, C. Peters, P. Petridis et al., Developing serious games for cultural heritage: a state-of-the-art review, Virtual Reality, vol.38, issue.9, pp.255-275, 2010.
DOI : 10.1007/s10055-010-0177-3

J. Froschauer, I. Seidel, M. Gartner, H. Berger, and D. , Design and evaluation of a Serious Game for immersive cultural training, 2010 16th International Conference on Virtual Systems and Multimedia, pp.253-260, 2010.
DOI : 10.1109/VSMM.2010.5665978

C. Huang and Y. Huang, Annales school-based serious game creation framework for Taiwan indigenous cultural heritage) (2013) (special issue on serious games for cultural heritage, ACM J. Comput. Cult. Herit, vol.6, issue.2

D. Christopoulos, P. Mavridis, A. Andreadis, and J. N. Karigiannis, Using Virtual Environments to Tell the Story: "The Battle of Thermopylae", 2011 Third International Conference on Games and Virtual Worlds for Serious Applications, 2011.
DOI : 10.1109/VS-GAMES.2011.18

D. Christopoulos and A. Gaitatzes, Multimodal interfaces for educational virtual environments, informatics, 2009. PCI ? 09, 13th Panhellenic Conference on, pp.197-201, 2009.

A. Gaitatzes, D. Christopoulos, and G. Papaioannou, The Ancient Olympic Games: Being Part of the Experience, Proceedings of the 5th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage VAST, pp.1-10, 2004.

A. Doulamis, F. Liarokapis, P. Petridis, and G. Miaoulis, Serious Games for Cultural Applications, Artificial Intelligence Techniques for Computer Graphics, 2011.
DOI : 10.1007/978-3-642-22907-7_6

R. Francis, Revolution, learning about history through situated role play in a virtual environment, Proc. of the American educational research association conference, 2006.

D. Birchall and M. Henson, Wellcome Trust, Hig Tea Evaluation Report, 2011.

F. Bellotti, R. Berta, A. De-gloria, A. D. Ursi, and V. Fiore, A serious game model for cultural heritage, Journal on Computing and Cultural Heritage, vol.5, issue.4, 2012.
DOI : 10.1145/2399180.2399185

F. Bellotti, R. Berta, A. De-gloria, and S. Cardona, An architectural approach to efficient 3D urban modeling, Computers & Graphics, vol.35, issue.5, pp.1001-1012, 2011.
DOI : 10.1016/j.cag.2011.07.004

L. T. De-paolis, G. Aloisio, M. G. Celentano, L. Oliva, and P. Vecchio, MediaEvo project: A serious game for the edutainment, 2011 3rd International Conference on Computer Research and Development, pp.524-529, 2001.
DOI : 10.1109/ICCRD.2011.5763914

F. Bellotti, R. Berta, E. Ferretti, A. Degloria, and M. Margarone, VeGame: field exploration of art and history in Venice, IEEE Comput, 2003.

J. Froschauer, M. Arends, D. Goldfarb, and D. , Towards an Online Multiplayer Serious Game Providing a Joyful Experience in Learning Art History, 2011 Third International Conference on Games and Virtual Worlds for Serious Applications, 2011.
DOI : 10.1109/VS-GAMES.2011.47

J. Froschauer, D. Merkl, M. Arends, and D. Goldfarb, Art history concepts at play with ThIATRO, Journal on Computing and Cultural Heritage, vol.6, issue.2, 2013.
DOI : 10.1145/2460376.2460378

L. Minett and C. Gavin, The Middleton Mystery: an adventure at Belsay Hall " interpreting heritage through the design and development of a computer game, Proceedings of Electronic Visualisation and the Arts, 2008.

M. Spaniol, Y. Cao, R. Klamma, P. Moreno-ger, B. Fernández-manjón et al., From Story-Telling to Educational Gaming: The Bamiyan Valley Case, Proceedings of the 7th International Conference on Web-based Learning, pp.253-264, 2008.
DOI : 10.1007/978-3-540-85033-5_25

C. Tanguy, MuseUs: case study of a pervasive cultural heritage serious game) (2013) (special issue on serious games for cultural heritage, ACM J. Comput. Cult. Herit, vol.6, issue.2

]. Y. Cao, R. Klamma, and M. Jarke, The Hero???s Journey - Template-Based Storytelling for Ubiquitous Multimedia Management, Journal of Multimedia, vol.6, issue.2, pp.156-169, 2011.
DOI : 10.4304/jmm.6.2.156-169

E. Gadolou, H. Papadaki, E. Stefanakis, G. Kritikos, Y. Cao et al., Storytelling, Spatial Standards and Cultural Heritage Management, Proceedings of 13th AGILE International Conference on Geographic Information Science, Geospatial Thinking, 2010.

C. Dehais, V. Charvillat, and J. Conter, Interactive augmentation of photographs depicting prehistoric engravings, Proceedings of EUROSIS, pp.74-80, 2007.

E. Glaserfeld, Constructivism in education, 1989.

J. Froschauer, Serious Heritage Games: Playful Approaches to Address Cultural Heritage, PhD Dissertation, 2012.

M. Seidl, P. Judmaier, F. Baker, U. Egger, N. Jax et al., Multi-touch Rocks: Playing with Tangible Virtual Heritage in the Museum ? First User Tests, Proceedings of VAST: International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage ? Short and Project Papers, pp.73-76, 2011.

D. Christopoulos, P. Apostolellis, and A. Onasiadis, Educational Virtual Environments for Digital Dome Display Systems with Audience Participation, Proceedings of the 13th Panhellenic Conference in Informatics ? Workshop in Education, pp.265-275, 2009.

S. Haegler, P. Mueller, and L. Van-gool, Procedural Modeling for Digital Cultural Heritage, EURASIP Journal on Image and Video Processing, vol.14, 2009.
DOI : 10.1145/1360612.1360701

J. Togelius, J. Whitehead, and R. Bidarra, Guest Editorial: Procedural Content Generation in Games, IEEE Transactions on Computational Intelligence and AI in Games, vol.3, issue.3, pp.169-171, 2011.
DOI : 10.1109/TCIAIG.2011.2166554

D. Djaouti, J. Alavrez, O. Rampenoux, V. Charvillat, and J. P. , Serious Games & Cultural Heritage: A Case Study of Prehistoric Caves, 2009 15th International Conference on Virtual Systems and Multimedia, pp.221-226, 2009.
DOI : 10.1109/VSMM.2009.40

S. Arnab, P. Petridis, I. Dunwell, and S. De-freitas, Tactile interaction in an ancient world on a web browser, Int. J. Comput. Inform. Syst. Ind. Manage. Appl, vol.3, pp.687-695, 2011.

H. Richards-risseto, J. Robertsson, J. Von-schwerin, G. Agugiaro, F. Remondino et al., Hands-Off: using Kinect to virtually query the ancient Maya city of Copan, Honduras, Computer Applications and Quantitative Methods in Archaeology (CAA), 2012.

B. S. Bloom, M. D. Engelhart, E. J. Furst, W. H. Hill, and D. R. , Taxonomy of educational objectives: the classification of educational goals, Handbook I, Cognitive Domain, 1956.

L. Anderson and D. A. , Taxonomy for Learning, Teaching and Assessing: A Revision of Bloom's Taxonomy of Educational Objectives, 2001.

T. M. Connolly, E. A. Boyle, E. Macarthur, T. Hainey, and J. M. Boyle, A systematic literature review of empirical evidence on computer games and serious games, Computers & Education, vol.59, issue.2, pp.661-686, 2012.
DOI : 10.1016/j.compedu.2012.03.004