Conceptual and Technical Frameworks for Serious Games, Proc. 5th European Conference on Games Based Learning, pp.81-87, 2011. ,
URL : https://hal.archives-ouvertes.fr/hal-01282512
Developing serious games for cultural heritage: a state-of-the-art review, Virtual Reality, vol.38, issue.9, pp.255-275, 2010. ,
DOI : 10.1007/s10055-010-0177-3
Design and evaluation of a Serious Game for immersive cultural training, 2010 16th International Conference on Virtual Systems and Multimedia, pp.253-260, 2010. ,
DOI : 10.1109/VSMM.2010.5665978
Annales school-based serious game creation framework for Taiwan indigenous cultural heritage) (2013) (special issue on serious games for cultural heritage, ACM J. Comput. Cult. Herit, vol.6, issue.2 ,
Using Virtual Environments to Tell the Story: "The Battle of Thermopylae", 2011 Third International Conference on Games and Virtual Worlds for Serious Applications, 2011. ,
DOI : 10.1109/VS-GAMES.2011.18
Multimodal interfaces for educational virtual environments, informatics, 2009. PCI ? 09, 13th Panhellenic Conference on, pp.197-201, 2009. ,
The Ancient Olympic Games: Being Part of the Experience, Proceedings of the 5th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage VAST, pp.1-10, 2004. ,
Serious Games for Cultural Applications, Artificial Intelligence Techniques for Computer Graphics, 2011. ,
DOI : 10.1007/978-3-642-22907-7_6
Revolution, learning about history through situated role play in a virtual environment, Proc. of the American educational research association conference, 2006. ,
Wellcome Trust, Hig Tea Evaluation Report, 2011. ,
A serious game model for cultural heritage, Journal on Computing and Cultural Heritage, vol.5, issue.4, 2012. ,
DOI : 10.1145/2399180.2399185
An architectural approach to efficient 3D urban modeling, Computers & Graphics, vol.35, issue.5, pp.1001-1012, 2011. ,
DOI : 10.1016/j.cag.2011.07.004
MediaEvo project: A serious game for the edutainment, 2011 3rd International Conference on Computer Research and Development, pp.524-529, 2001. ,
DOI : 10.1109/ICCRD.2011.5763914
VeGame: field exploration of art and history in Venice, IEEE Comput, 2003. ,
Towards an Online Multiplayer Serious Game Providing a Joyful Experience in Learning Art History, 2011 Third International Conference on Games and Virtual Worlds for Serious Applications, 2011. ,
DOI : 10.1109/VS-GAMES.2011.47
Art history concepts at play with ThIATRO, Journal on Computing and Cultural Heritage, vol.6, issue.2, 2013. ,
DOI : 10.1145/2460376.2460378
The Middleton Mystery: an adventure at Belsay Hall " interpreting heritage through the design and development of a computer game, Proceedings of Electronic Visualisation and the Arts, 2008. ,
From Story-Telling to Educational Gaming: The Bamiyan Valley Case, Proceedings of the 7th International Conference on Web-based Learning, pp.253-264, 2008. ,
DOI : 10.1007/978-3-540-85033-5_25
MuseUs: case study of a pervasive cultural heritage serious game) (2013) (special issue on serious games for cultural heritage, ACM J. Comput. Cult. Herit, vol.6, issue.2 ,
The Hero???s Journey - Template-Based Storytelling for Ubiquitous Multimedia Management, Journal of Multimedia, vol.6, issue.2, pp.156-169, 2011. ,
DOI : 10.4304/jmm.6.2.156-169
Storytelling, Spatial Standards and Cultural Heritage Management, Proceedings of 13th AGILE International Conference on Geographic Information Science, Geospatial Thinking, 2010. ,
Interactive augmentation of photographs depicting prehistoric engravings, Proceedings of EUROSIS, pp.74-80, 2007. ,
Constructivism in education, 1989. ,
Serious Heritage Games: Playful Approaches to Address Cultural Heritage, PhD Dissertation, 2012. ,
Multi-touch Rocks: Playing with Tangible Virtual Heritage in the Museum ? First User Tests, Proceedings of VAST: International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage ? Short and Project Papers, pp.73-76, 2011. ,
Educational Virtual Environments for Digital Dome Display Systems with Audience Participation, Proceedings of the 13th Panhellenic Conference in Informatics ? Workshop in Education, pp.265-275, 2009. ,
Procedural Modeling for Digital Cultural Heritage, EURASIP Journal on Image and Video Processing, vol.14, 2009. ,
DOI : 10.1145/1360612.1360701
Guest Editorial: Procedural Content Generation in Games, IEEE Transactions on Computational Intelligence and AI in Games, vol.3, issue.3, pp.169-171, 2011. ,
DOI : 10.1109/TCIAIG.2011.2166554
Serious Games & Cultural Heritage: A Case Study of Prehistoric Caves, 2009 15th International Conference on Virtual Systems and Multimedia, pp.221-226, 2009. ,
DOI : 10.1109/VSMM.2009.40
Tactile interaction in an ancient world on a web browser, Int. J. Comput. Inform. Syst. Ind. Manage. Appl, vol.3, pp.687-695, 2011. ,
Hands-Off: using Kinect to virtually query the ancient Maya city of Copan, Honduras, Computer Applications and Quantitative Methods in Archaeology (CAA), 2012. ,
Taxonomy of educational objectives: the classification of educational goals, Handbook I, Cognitive Domain, 1956. ,
Taxonomy for Learning, Teaching and Assessing: A Revision of Bloom's Taxonomy of Educational Objectives, 2001. ,
A systematic literature review of empirical evidence on computer games and serious games, Computers & Education, vol.59, issue.2, pp.661-686, 2012. ,
DOI : 10.1016/j.compedu.2012.03.004